My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians
Giant Snowball
Bomber Minions Cannon Zappies Little Prince
Zap
Bomber Minions Cannon Zappies Inferno Tower Little Prince
Barbarian Barrel
Bomber Cannon Elite Barbarians Zappies Inferno Tower Little Prince
The Log
Bomber Cannon Elite Barbarians Zappies Little Prince
Earthquake
Bomber Cannon Zappies Inferno Tower
Arrows
Bomber Minions Zappies Little Prince
Royal Delivery
Bomber Minions Elite Barbarians Zappies Little Prince
Fireball
Bomber Minions Cannon Elite Barbarians Zappies Inferno Tower Little Prince
Poison
Bomber Minions Cannon Zappies Inferno Tower Little Prince
Lightning
Cannon Elite Barbarians Inferno Tower Little Prince
Rocket
Elite Barbarians Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Cannon Little Prince Zappies Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians
Zap
Elite Barbarians Bomber Minions Zappies Little Prince
Minions
Bomber Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Bomber Minions Zappies
Zappies
Zap Elite Barbarians
Inferno Tower
Little Prince
Zap

Defense Synergies 1 12

Bomber
Zap Cannon
Zap
Cannon Bomber Minions Elite Barbarians Zappies Inferno Tower Little Prince
Minions
Zap Cannon Zappies Inferno Tower
Cannon
Zap Bomber Minions Inferno Tower Little Prince
Elite Barbarians
Zap
Zappies
Zap Minions
Inferno Tower
Zap Minions Cannon
Little Prince
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Cannon Zappies Inferno Tower
Elite Barbarians Inferno Tower Bomber Zap Minions Cannon Zappies
Cannon Inferno Tower Bomber Minions Elite Barbarians Zappies
Cannon Elite Barbarians Inferno Tower Bomber Minions Zappies
Bomber Elite Barbarians
Bomber Zap Minions Cannon Zappies
Minions Inferno Tower Zap Cannon Zappies Little Prince
Zap Cannon Inferno Tower
Cannon Zappies Inferno Tower Minions Elite Barbarians
Elite Barbarians Bomber Cannon Zappies Inferno Tower Little Prince
Minions Bomber Zap Cannon Zappies
Minions Inferno Tower Zap Zappies
Cannon Inferno Tower Bomber Zap Minions Elite Barbarians Zappies
Bomber Zap Minions Cannon Zappies
Elite Barbarians Inferno Tower Cannon Zappies
Inferno Tower Zap Cannon Elite Barbarians Zappies
Bomber Minions Cannon Elite Barbarians Zappies Inferno Tower
Cannon Bomber Zap Minions Elite Barbarians Zappies Little Prince
Zap Bomber Minions Cannon Zappies Little Prince
Cannon Elite Barbarians Zappies Inferno Tower
Bomber Minions Cannon Elite Barbarians Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Zappies Inferno Tower
Bomber Zap Elite Barbarians
Zappies Zap Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Zappies Inferno Tower
Inferno Tower Cannon Elite Barbarians Zappies
Zap Minions Zappies
Minions Elite Barbarians Zappies Inferno Tower
Inferno Tower Elite Barbarians Zappies
Zap Minions Elite Barbarians Zappies Inferno Tower
Inferno Tower Cannon Zappies
Minions Elite Barbarians Zappies Inferno Tower
Zap Elite Barbarians
Elite Barbarians Cannon Zappies Inferno Tower
Bomber Cannon Zappies
Elite Barbarians Zappies Inferno Tower Bomber Zap Minions Little Prince
Minions Bomber Zap Cannon Elite Barbarians Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Minions
Bomber
Zap
Zap
Minions Elite Barbarians
Zap
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Bomber Zap
Bomber Minions
Bomber Zap
Bomber Zap Little Prince
Minions
Zap
Zap Bomber Little Prince
Zap
Zap
Zap
Elite Barbarians Zap Little Prince
Zap Minions Zappies
Elite Barbarians
Bomber Zap
Zap Zappies
Zap Minions Zappies
Zap Zappies
Bomber Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Zappies
Zap Zappies
Zap Little Prince

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