My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army
Giant Snowball
Bomber Minions Hog Rider Skeleton Army Princess
Zap
Bomber Minions Skeleton Army Princess
Barbarian Barrel
Bomber Wizard Skeleton Army Princess
The Log
Bomber Hog Rider Skeleton Army Princess
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Minions Skeleton Army Princess
Royal Delivery
Bomber Minions Hog Rider Wizard Skeleton Army P.E.K.K.A Princess
Fireball
Bomber Minions Hog Rider Wizard Skeleton Army Princess
Poison
Bomber Minions Wizard Skeleton Army Princess
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Skeleton Army Princess Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Minions Princess
Minions
Hog Rider Bomber Zap P.E.K.K.A
Hog Rider
Zap Minions Bomber Wizard Princess
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bomber Minions Wizard Princess
Princess
Zap Hog Rider P.E.K.K.A

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A
Zap
Bomber Minions Skeleton Army P.E.K.K.A Princess
Minions
Zap P.E.K.K.A
Hog Rider
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Zap Wizard Princess
P.E.K.K.A
Bomber Zap Minions Wizard Princess
Princess
Zap Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Skeleton Army P.E.K.K.A Zap Minions
Skeleton Army P.E.K.K.A Bomber Minions
Skeleton Army P.E.K.K.A Minions
Bomber Skeleton Army P.E.K.K.A Princess
Skeleton Army Bomber Zap Minions
Minions Zap Wizard Princess
Zap P.E.K.K.A
P.E.K.K.A Minions Skeleton Army Princess
Skeleton Army Bomber
Minions Skeleton Army Bomber Zap Wizard Princess
Minions Zap Wizard Princess
Skeleton Army P.E.K.K.A Bomber Zap Minions Wizard
Bomber Wizard Skeleton Army Zap Minions P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Bomber Minions Skeleton Army P.E.K.K.A
Bomber Zap Minions Wizard Skeleton Army
Zap Wizard Bomber Minions Princess
P.E.K.K.A
Bomber Wizard Skeleton Army Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Bomber Zap Wizard
Skeleton Army P.E.K.K.A Zap Minions
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army
Wizard Zap Minions Princess
Skeleton Army P.E.K.K.A Minions
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard
Wizard Bomber Skeleton Army Princess
Skeleton Army Bomber Zap Minions P.E.K.K.A
Minions Bomber Zap Wizard P.E.K.K.A Princess
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Bomber Wizard Zap
Wizard Zap Minions Princess
Bomber Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions
Zap Wizard Princess
Zap Wizard Princess
Princess
Minions Princess
Princess Zap
Bomber Zap Wizard Princess
Wizard Princess
Bomber Minions
Bomber Zap Wizard Princess
Bomber Zap Wizard Princess
Minions
Wizard Princess
Zap
Zap Bomber Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Princess
Zap Minions Wizard
Bomber Zap Wizard
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Minions Skeleton Army Princess
Zap Wizard Princess
Wizard Princess
Bomber Zap Wizard Princess
Zap
P.E.K.K.A
Zap Minions Princess
Zap Princess
Zap Princess
P.E.K.K.A
Wizard

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