My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army Lumberjack
Zap
Bomber Minions Skeleton Army
Barbarian Barrel
Bomber Tesla Wizard Skeleton Army Lumberjack
The Log
Bomber Skeleton Army Lumberjack
Earthquake
Bomber Tesla Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Wizard Skeleton Army Lumberjack
Fireball
Bomber Minions Tesla Wizard Skeleton Army Lumberjack
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Skeleton Army Tesla Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Lumberjack Mega Knight
Zap
Bomber Minions Lumberjack Mega Knight
Minions
Mega Knight Bomber Zap Lumberjack
Tesla
Wizard
Lumberjack Mega Knight
Skeleton Army
Lumberjack
Bomber Zap Minions Wizard Mega Knight
Mega Knight
Minions Bomber Zap Wizard Lumberjack

Defense Synergies 1 15

Bomber
Zap Tesla
Zap
Mega Knight Bomber Minions Tesla Skeleton Army Lumberjack
Minions
Zap Tesla Lumberjack Mega Knight
Tesla
Bomber Zap Minions Wizard Skeleton Army
Wizard
Tesla Skeleton Army Lumberjack Mega Knight
Skeleton Army
Zap Tesla Wizard Lumberjack
Lumberjack
Zap Minions Wizard Skeleton Army
Mega Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Tesla Wizard
Skeleton Army Lumberjack Zap Minions Tesla Mega Knight
Tesla Skeleton Army Lumberjack Mega Knight Bomber Minions
Tesla Skeleton Army Lumberjack Minions Mega Knight
Bomber Skeleton Army Lumberjack Mega Knight
Skeleton Army Bomber Zap Minions Tesla Lumberjack Mega Knight
Minions Tesla Zap Wizard
Zap Tesla Mega Knight
Tesla Minions Skeleton Army Lumberjack
Skeleton Army Bomber Tesla Lumberjack Mega Knight
Minions Skeleton Army Bomber Zap Tesla Wizard Lumberjack Mega Knight
Minions Tesla Zap Wizard
Tesla Skeleton Army Lumberjack Mega Knight Bomber Zap Minions Wizard
Bomber Wizard Skeleton Army Mega Knight Zap Minions Tesla Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Zap Tesla Lumberjack Mega Knight
Tesla Wizard Mega Knight Bomber Minions Skeleton Army Lumberjack
Tesla Mega Knight Bomber Zap Minions Wizard Skeleton Army Lumberjack
Zap Wizard Bomber Minions Tesla Lumberjack Mega Knight
Tesla Lumberjack
Bomber Wizard Skeleton Army Mega Knight Minions Tesla Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Tesla
Bomber Zap Tesla Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Minions
Skeleton Army Lumberjack Mega Knight Zap Tesla
Tesla Skeleton Army Lumberjack Mega Knight
Wizard Zap Minions Tesla
Skeleton Army Minions Tesla Lumberjack
Mega Knight Tesla Skeleton Army Lumberjack
Zap Mega Knight Minions Skeleton Army
Tesla Skeleton Army
Mega Knight Minions Tesla Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Tesla Wizard Lumberjack
Wizard Bomber Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bomber Zap Minions Lumberjack
Minions Mega Knight Bomber Zap Tesla Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap Mega Knight
Wizard Zap Minions
Bomber Wizard
Zap Wizard
Zap Wizard
Minions Lumberjack
Zap Wizard
Zap Wizard
Minions
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber Minions
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Bomber Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard
Wizard Lumberjack Mega Knight
Bomber Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Mega Knight
Wizard Mega Knight

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