My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse
Giant Snowball
Bomber Goblin Curse
Zap
Bomber Goblin Curse
Barbarian Barrel
Bomber Goblin Curse
The Log
Bomber Goblin Curse
Earthquake
Bomber Elixir Collector
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber P.E.K.K.A
Fireball
Bomber Elixir Collector
Poison
Bomber Elixir Collector Goblin Curse
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Goblin Curse Void Goblin Machine Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Zap Goblin Curse

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Curse P.E.K.K.A
Zap
Mirror Goblin Curse Void P.E.K.K.A Bomber
Elixir Collector
Mirror
Zap
Goblin Curse
Zap Bomber
Void
Zap
P.E.K.K.A
Zap Bomber
Goblin Machine

Defense Synergies 1 4

Bomber
Zap P.E.K.K.A
Zap
Mirror Bomber Void P.E.K.K.A
Elixir Collector
Mirror
Zap
Goblin Curse
Void
Zap
P.E.K.K.A
Bomber Zap
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void
P.E.K.K.A Bomber Zap Goblin Curse
P.E.K.K.A Bomber Goblin Curse Void
P.E.K.K.A Bomber Goblin Curse
Bomber P.E.K.K.A
Bomber Zap
Zap Goblin Curse Void
Zap Void P.E.K.K.A
P.E.K.K.A Goblin Curse
Bomber
Goblin Curse Bomber Zap
Zap Goblin Curse
P.E.K.K.A Bomber Zap Goblin Curse
Bomber Zap Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Zap Goblin Curse P.E.K.K.A
Bomber P.E.K.K.A
Bomber Zap
Zap Bomber Goblin Curse
P.E.K.K.A Goblin Curse
Bomber Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A
Void Bomber Zap
P.E.K.K.A Zap
P.E.K.K.A Zap
P.E.K.K.A Goblin Curse
Zap Goblin Curse
P.E.K.K.A Void
P.E.K.K.A Goblin Curse
Zap Void P.E.K.K.A
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Zap Void
P.E.K.K.A Goblin Curse
Bomber Goblin Curse
Bomber Zap P.E.K.K.A
Bomber Zap Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap Goblin Curse
Void
Void
Bomber Zap Goblin Curse
Zap Goblin Curse
Bomber
Zap Goblin Curse
Void Zap
Void
Void Zap
Void Zap Goblin Curse
Void
Void
Zap
Bomber Zap
Bomber
Void Bomber Zap
Bomber Zap Goblin Curse
Void
Void
Void
Zap Void
Zap Goblin Curse Bomber
Void Zap
Void Zap
Void Zap Goblin Curse
Zap Goblin Curse
Zap Void
Void
Void Bomber Zap
Zap Void
P.E.K.K.A
Goblin Curse
Zap Void
Zap Goblin Curse
Void
Bomber Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap

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