My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Little Prince
Zap
Bomber Royal Giant Skeleton Army Little Prince
Barbarian Barrel
Bomber Wizard Skeleton Army Little Prince
The Log
Bomber Royal Giant Mini P.E.K.K.A Hog Rider Skeleton Army Little Prince
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army Little Prince
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Little Prince
Fireball
Bomber Hog Rider Wizard Skeleton Army Little Prince
Poison
Bomber Wizard Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Little Prince Mini P.E.K.K.A Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Bomber Royal Giant Mini P.E.K.K.A Little Prince
Royal Giant
Bomber Zap Hog Rider Wizard
Mini P.E.K.K.A
Bomber Zap Hog Rider Wizard Little Prince
Hog Rider
Zap Bomber Royal Giant Mini P.E.K.K.A Wizard Little Prince
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Skeleton Army
Little Prince
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 7

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Skeleton Army Little Prince
Royal Giant
Mini P.E.K.K.A
Zap Bomber Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Bomber
Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap
Zap Wizard Little Prince
Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Little Prince
Skeleton Army Bomber Zap Wizard
Zap Wizard
Mini P.E.K.K.A Skeleton Army Bomber Zap Wizard
Bomber Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Skeleton Army
Bomber Zap Wizard Skeleton Army Little Prince
Zap Wizard Bomber Little Prince
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mini P.E.K.K.A Wizard
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Wizard Zap
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Bomber Skeleton Army
Skeleton Army Bomber Zap Mini P.E.K.K.A Little Prince
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard Little Prince
Wizard
Zap
Zap Bomber Wizard Little Prince
Zap Wizard
Zap Wizard
Zap
Zap Wizard Little Prince
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap Little Prince
Wizard

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