My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army Goblin Drill
Giant Snowball
Bomber Skeleton Army Baby Dragon Goblin Drill
Zap
Bomber Royal Giant Skeleton Army Goblin Drill
Barbarian Barrel
Bomber Skeleton Army Goblin Drill Electro Wizard
The Log
Bomber Royal Giant Skeleton Army Goblin Drill
Earthquake
Bomber Skeleton Army Goblin Drill
Arrows
Bomber Skeleton Army Goblin Drill
Royal Delivery
Bomber Skeleton Army Baby Dragon Goblin Drill Electro Wizard
Fireball
Bomber Skeleton Army Baby Dragon Goblin Drill Electro Wizard
Poison
Bomber Skeleton Army Goblin Drill Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Skeleton Army Baby Dragon Goblin Drill Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Baby Dragon Goblin Drill
Zap
Electro Wizard Bomber Royal Giant Baby Dragon The Log
Royal Giant
Bomber Zap Baby Dragon The Log Electro Wizard
Skeleton Army
Baby Dragon
Bomber Zap Royal Giant Electro Wizard
Goblin Drill
Bomber The Log
The Log
Zap Royal Giant Goblin Drill
Electro Wizard
Zap Royal Giant Baby Dragon

Defense Synergies 1 15

Bomber
Zap Goblin Drill The Log Electro Wizard
Zap
Electro Wizard Bomber Skeleton Army Baby Dragon Goblin Drill The Log
Royal Giant
Skeleton Army
Zap Goblin Drill The Log Electro Wizard
Baby Dragon
Zap The Log
Goblin Drill
Bomber Zap Skeleton Army The Log Electro Wizard
The Log
Bomber Zap Skeleton Army Baby Dragon Goblin Drill Electro Wizard
Electro Wizard
Zap Bomber Skeleton Army Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon The Log Electro Wizard
Skeleton Army Bomber Zap Goblin Drill The Log Electro Wizard
Skeleton Army Bomber Goblin Drill Electro Wizard
Skeleton Army Bomber Goblin Drill Electro Wizard
Bomber Skeleton Army The Log
Skeleton Army The Log Bomber Zap Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon
Zap Baby Dragon The Log Electro Wizard
Skeleton Army Goblin Drill
Skeleton Army Bomber Electro Wizard
Skeleton Army Electro Wizard Bomber Zap Baby Dragon Goblin Drill The Log
Zap Baby Dragon Electro Wizard
Skeleton Army Goblin Drill Bomber Zap The Log Electro Wizard
Bomber Skeleton Army Zap Baby Dragon Goblin Drill The Log Electro Wizard
Skeleton Army Goblin Drill Electro Wizard
Skeleton Army Zap Goblin Drill The Log Electro Wizard
Bomber Skeleton Army Goblin Drill Electro Wizard
Bomber Zap Skeleton Army Baby Dragon Goblin Drill The Log Electro Wizard
Zap Baby Dragon Goblin Drill The Log Bomber Electro Wizard
Goblin Drill Electro Wizard
Bomber Skeleton Army Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Bomber Zap Baby Dragon The Log
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Goblin Drill
Zap Baby Dragon Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Zap Electro Wizard Skeleton Army Baby Dragon The Log
Skeleton Army Goblin Drill
Skeleton Army Zap The Log Electro Wizard
Skeleton Army
Bomber Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bomber Zap Baby Dragon Goblin Drill The Log
Bomber Zap Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon Goblin Drill The Log
The Log
Bomber Zap Baby Dragon The Log
Zap Baby Dragon
Bomber Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Bomber Zap Baby Dragon Goblin Drill The Log
Baby Dragon The Log
Bomber
Bomber Zap Baby Dragon The Log Electro Wizard
Bomber Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon Goblin Drill The Log
Zap The Log Bomber Baby Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Bomber Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Skeleton Army
Zap Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Bomber Zap Baby Dragon
Zap
Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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