My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Wizard Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Guards Prince Giant Skeleton
Giant Snowball
Bomber Skeleton Barrel Guards Lumberjack
Zap
Bomber Skeleton Barrel Guards Prince
Barbarian Barrel
Bomber Skeleton Barrel Wizard Guards Giant Skeleton Lumberjack
The Log
Bomber Skeleton Barrel Guards Prince Giant Skeleton Lumberjack
Earthquake
Bomber Guards
Arrows
Bomber Skeleton Barrel Guards
Royal Delivery
Bomber Skeleton Barrel Wizard Guards Prince Giant Skeleton Lumberjack
Fireball
Bomber Skeleton Barrel Wizard Lumberjack
Poison
Bomber Skeleton Barrel Wizard Guards
Lightning
Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Barrel Guards Lumberjack Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Barrel Guards

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Skeleton Barrel Prince Giant Skeleton Lumberjack
Zap
Prince Bomber Skeleton Barrel Guards Giant Skeleton Lumberjack
Skeleton Barrel
Bomber Zap Guards Prince Giant Skeleton Lumberjack
Wizard
Prince Giant Skeleton Lumberjack
Guards
Zap Skeleton Barrel Lumberjack
Prince
Zap Bomber Skeleton Barrel Wizard Lumberjack
Giant Skeleton
Bomber Zap Skeleton Barrel Wizard Lumberjack
Lumberjack
Bomber Zap Skeleton Barrel Wizard Guards Prince Giant Skeleton

Defense Synergies 0 15

Bomber
Zap Guards
Zap
Bomber Skeleton Barrel Guards Prince Giant Skeleton Lumberjack
Skeleton Barrel
Zap
Wizard
Guards Prince Giant Skeleton Lumberjack
Guards
Bomber Zap Wizard Prince Giant Skeleton Lumberjack
Prince
Zap Wizard Guards
Giant Skeleton
Zap Wizard Guards Lumberjack
Lumberjack
Zap Wizard Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel Wizard
Lumberjack Zap Prince
Prince Lumberjack Bomber Giant Skeleton
Prince Lumberjack Guards
Bomber Prince Giant Skeleton Lumberjack
Bomber Zap Guards Lumberjack
Zap Wizard
Zap Skeleton Barrel Giant Skeleton
Prince Lumberjack
Guards Bomber Prince Giant Skeleton Lumberjack
Guards Bomber Zap Wizard Giant Skeleton Lumberjack
Zap Wizard
Prince Lumberjack Bomber Zap Wizard Guards Giant Skeleton
Bomber Wizard Zap Guards Prince Lumberjack
Prince Lumberjack
Zap Prince Lumberjack
Wizard Bomber Prince Lumberjack
Bomber Zap Wizard Guards Prince Lumberjack
Zap Wizard Bomber Guards Giant Skeleton Lumberjack
Prince Lumberjack
Bomber Wizard Guards Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Prince Giant Skeleton
Bomber Zap Skeleton Barrel Wizard Prince Lumberjack
Guards Giant Skeleton Lumberjack Zap Prince
Guards Prince Giant Skeleton Lumberjack Zap
Giant Skeleton Guards Prince Lumberjack
Wizard Zap Skeleton Barrel
Guards Prince Giant Skeleton Lumberjack
Giant Skeleton Prince Lumberjack
Zap Giant Skeleton Prince
Guards
Guards Prince Giant Skeleton Lumberjack
Zap Guards Prince Giant Skeleton
Prince Giant Skeleton Wizard Guards Lumberjack
Wizard Bomber
Guards Bomber Zap Prince Giant Skeleton Lumberjack
Bomber Zap Wizard Giant Skeleton
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Giant Skeleton
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Guards Prince Giant Skeleton
Bomber Wizard Zap
Wizard Zap Skeleton Barrel
Bomber Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Guards Prince Lumberjack
Zap Skeleton Barrel Wizard Prince
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel Prince
Bomber Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bomber
Bomber Zap Skeleton Barrel Wizard Prince
Bomber Zap Skeleton Barrel Wizard
Prince Giant Skeleton
Wizard
Prince
Zap Skeleton Barrel
Zap Bomber Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Prince
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard Guards
Bomber Zap Wizard
Zap
Prince Giant Skeleton
Wizard
Zap Skeleton Barrel Guards Prince
Zap Wizard
Wizard Prince Lumberjack
Bomber Zap Skeleton Barrel Wizard
Zap Giant Skeleton
Prince
Zap Guards Giant Skeleton
Zap
Zap Skeleton Barrel Prince Giant Skeleton
Prince
Wizard

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