My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Zappies P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Bomber Zappies Wall Breakers Lumberjack
Zap
Bomber Firecracker Zappies Wall Breakers
Barbarian Barrel
Bomber Firecracker Zappies Wall Breakers Lumberjack
The Log
Bomber Firecracker Zappies Wall Breakers Lumberjack
Earthquake
Bomber Firecracker Zappies
Arrows
Bomber Firecracker Zappies Wall Breakers
Royal Delivery
Bomber Firecracker Zappies Wall Breakers P.E.K.K.A Lumberjack
Fireball
Bomber Firecracker Zappies Wall Breakers Lumberjack
Poison
Bomber Firecracker Zappies
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Giant Snowball Wall Breakers Firecracker Zappies Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Giant Snowball Wall Breakers

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Giant Snowball P.E.K.K.A Lumberjack
Zap
Firecracker P.E.K.K.A Bomber Giant Snowball Zappies Wall Breakers Lumberjack
Giant Snowball
P.E.K.K.A Bomber Zap Firecracker Wall Breakers Lumberjack
Firecracker
Zap Giant Snowball Zappies Wall Breakers P.E.K.K.A Lumberjack
Zappies
Zap Firecracker Wall Breakers P.E.K.K.A Lumberjack
Wall Breakers
Zap Giant Snowball Firecracker Zappies
P.E.K.K.A
Zap Giant Snowball Bomber Firecracker Zappies Lumberjack
Lumberjack
Bomber Zap Giant Snowball Firecracker Zappies P.E.K.K.A

Defense Synergies 0 17

Bomber
Zap Giant Snowball P.E.K.K.A
Zap
Bomber Giant Snowball Firecracker Zappies P.E.K.K.A Lumberjack
Giant Snowball
Bomber Zap Firecracker Zappies P.E.K.K.A Lumberjack
Firecracker
Zap Giant Snowball Zappies P.E.K.K.A Lumberjack
Zappies
Zap Giant Snowball Firecracker P.E.K.K.A Lumberjack
Wall Breakers
P.E.K.K.A
Bomber Zap Giant Snowball Firecracker Zappies
Lumberjack
Zap Giant Snowball Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Zappies
P.E.K.K.A Lumberjack Zap Firecracker Zappies
P.E.K.K.A Lumberjack Bomber Giant Snowball Zappies
P.E.K.K.A Lumberjack Firecracker Zappies
Bomber Firecracker P.E.K.K.A Lumberjack
Bomber Zap Giant Snowball Firecracker Zappies Lumberjack
Giant Snowball Zap Firecracker Zappies
Zap P.E.K.K.A
Zappies P.E.K.K.A Lumberjack
Bomber Giant Snowball Firecracker Zappies Lumberjack
Bomber Zap Giant Snowball Firecracker Zappies Lumberjack
Zap Giant Snowball Firecracker Zappies
P.E.K.K.A Lumberjack Bomber Zap Giant Snowball Zappies
Bomber Zap Giant Snowball Firecracker Zappies P.E.K.K.A Lumberjack
P.E.K.K.A Zappies Lumberjack
Zap Giant Snowball Zappies P.E.K.K.A Lumberjack
Bomber Firecracker Zappies P.E.K.K.A Lumberjack
Bomber Zap Giant Snowball Firecracker Zappies Lumberjack
Zap Giant Snowball Bomber Firecracker Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Bomber Giant Snowball Firecracker Zappies P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Snowball Zappies P.E.K.K.A
Bomber Zap Giant Snowball Firecracker Lumberjack
Zappies P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Zappies
P.E.K.K.A Zappies Lumberjack
Firecracker Zap Giant Snowball Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Zap P.E.K.K.A Giant Snowball Firecracker Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Zap Giant Snowball
P.E.K.K.A Zappies Lumberjack
Bomber Firecracker Zappies
Zappies Bomber Zap Firecracker P.E.K.K.A Lumberjack
Bomber Zap Giant Snowball Firecracker Zappies P.E.K.K.A
Bomber Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball
Firecracker
Bomber Zap Giant Snowball Firecracker
Firecracker Zap Giant Snowball
Bomber Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Giant Snowball Lumberjack
Firecracker Zap
Zap Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Zap Giant Snowball Firecracker
Bomber Zap Giant Snowball Firecracker
Firecracker
Giant Snowball
Bomber
Bomber Zap Giant Snowball Firecracker
Bomber Zap Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker Bomber
Firecracker Zap Giant Snowball
Zap Giant Snowball
Zap Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker Zappies
Giant Snowball
Bomber Zap Giant Snowball
Zap Giant Snowball Firecracker Zappies
P.E.K.K.A
Giant Snowball Firecracker
Zap Zappies
Zap Giant Snowball Firecracker Zappies
Firecracker Lumberjack
Bomber Zap Giant Snowball Firecracker
Zap Giant Snowball
Firecracker P.E.K.K.A
Zap Giant Snowball Firecracker Zappies
Firecracker Zap Giant Snowball Zappies
Zap Giant Snowball Firecracker
P.E.K.K.A
Firecracker

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