My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Elixir Golem Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Miner Fisherman
Giant Snowball
Bomber Miner Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Bomber Tesla Elixir Golem
The Log
Bomber Elixir Golem Fisherman
Earthquake
Bomber Tesla Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Miner Fisherman
Fireball
Bomber Tesla Elixir Golem Fisherman
Poison
Bomber Elixir Golem Fisherman
Lightning
Tesla Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Elixir Golem Miner Fisherman Tesla Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem Miner
Zap
Miner Bomber Elixir Golem The Log Fisherman
Tesla
Elixir Golem
Bomber Zap The Log
The Log
Zap Elixir Golem Miner Fisherman
Miner
Zap Bomber The Log
Fisherman
Zap The Log
Archer Queen

Defense Synergies 2 12

Bomber
Zap Tesla The Log Miner Fisherman
Zap
Bomber Tesla The Log Miner Fisherman Archer Queen
Tesla
The Log Bomber Zap
Elixir Golem
The Log
Tesla Archer Queen Bomber Zap Miner Fisherman
Miner
Bomber Zap The Log
Fisherman
Bomber Zap The Log
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla The Log
Zap Tesla The Log Fisherman
Tesla Fisherman Bomber
Tesla Fisherman
Bomber The Log
The Log Bomber Zap Tesla
Tesla Zap
Zap Tesla The Log
Tesla Fisherman Archer Queen
Bomber Tesla Miner Fisherman
Bomber Zap Tesla The Log Fisherman
Tesla Zap
Tesla Bomber Zap The Log
Bomber Zap Tesla The Log
Tesla
Zap Tesla The Log Fisherman
Tesla Bomber Fisherman
Tesla Bomber Zap The Log Fisherman
Zap The Log Bomber Tesla Fisherman
Tesla Fisherman
Bomber Tesla The Log Fisherman
Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fisherman
Bomber Zap Tesla The Log Miner Fisherman
Zap The Log Fisherman
Zap Tesla The Log Fisherman
Tesla Fisherman
Zap Tesla
Tesla
Tesla Fisherman
Zap The Log
Tesla
Tesla
Zap The Log Archer Queen
Tesla
Bomber Tesla
Tesla Bomber Zap The Log Fisherman Archer Queen
Bomber Zap Tesla The Log Archer Queen
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Fisherman
The Log Miner
The Log
Bomber Zap The Log
Zap
Bomber The Log
The Log Zap
The Log Miner Zap Fisherman
Fisherman
Miner Zap The Log Fisherman
Zap Archer Queen
The Log Miner Fisherman
Fisherman
Zap The Log Fisherman
Bomber Zap The Log
The Log
Bomber Fisherman
Bomber Zap The Log Fisherman
Bomber Zap The Log Miner
The Log
The Log Fisherman
Zap The Log
Zap The Log Bomber
Fisherman
The Log Miner Zap Fisherman
Zap The Log Miner Fisherman
Miner Zap The Log Fisherman
Zap
Zap
Bomber Zap The Log Miner
Zap
The Log
Zap
Zap Archer Queen
The Log
Miner
The Log Bomber Zap
Zap Archer Queen
Archer Queen
Zap The Log Archer Queen
Zap Archer Queen
Zap The Log Miner Archer Queen

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