My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Ram Rider
Giant Snowball
Bomber Hog Rider Witch Ram Rider
Zap
Bomber Witch Ram Rider
Barbarian Barrel
Bomber Valkyrie Witch Electro Wizard
The Log
Bomber Hog Rider Witch Ram Rider
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Hog Rider Witch P.E.K.K.A Electro Wizard Ram Rider
Fireball
Bomber Hog Rider Witch Electro Wizard Ram Rider
Poison
Bomber Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Valkyrie Hog Rider Electro Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Valkyrie Hog Rider

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider P.E.K.K.A Ram Rider
Zap
Hog Rider P.E.K.K.A Electro Wizard Ram Rider Bomber Valkyrie Witch
Valkyrie
Hog Rider Bomber Zap Witch P.E.K.K.A Electro Wizard Ram Rider
Hog Rider
Zap Valkyrie Bomber Witch Electro Wizard
Witch
Zap Valkyrie Hog Rider P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Bomber Valkyrie Witch Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider Ram Rider
Ram Rider
Zap Bomber Valkyrie Witch P.E.K.K.A Electro Wizard

Defense Synergies 1 14

Bomber
Zap Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Valkyrie Witch P.E.K.K.A Ram Rider
Valkyrie
Bomber Zap Witch P.E.K.K.A Electro Wizard
Hog Rider
Witch
Zap Valkyrie Electro Wizard
P.E.K.K.A
Bomber Zap Valkyrie Electro Wizard
Electro Wizard
Zap Bomber Valkyrie Witch P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Zap Valkyrie Witch Electro Wizard Ram Rider
Witch P.E.K.K.A Ram Rider Bomber Valkyrie Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard Ram Rider
Bomber Valkyrie P.E.K.K.A
Bomber Zap Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Witch
Zap Valkyrie P.E.K.K.A Electro Wizard Ram Rider
Witch P.E.K.K.A
Bomber Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Zap Ram Rider
Zap Witch Electro Wizard Ram Rider
P.E.K.K.A Bomber Zap Valkyrie Witch Electro Wizard Ram Rider
Bomber Valkyrie Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Ram Rider
Bomber Valkyrie Witch P.E.K.K.A Electro Wizard
Valkyrie Bomber Zap Witch Electro Wizard Ram Rider
Zap Valkyrie Witch Bomber Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Bomber Valkyrie Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Valkyrie
P.E.K.K.A Zap Valkyrie Witch Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Witch Ram Rider
Zap Witch Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Witch Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch Ram Rider
Bomber Valkyrie Witch
Witch Electro Wizard Bomber Zap Valkyrie P.E.K.K.A
Valkyrie Bomber Zap Witch P.E.K.K.A Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard Ram Rider
Valkyrie
Bomber Zap Valkyrie
Zap Witch Ram Rider
Bomber Witch
Zap Ram Rider
Zap Ram Rider
Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap
Zap
Bomber Zap Witch
Bomber
Bomber Zap Electro Wizard
Bomber Zap Valkyrie Witch
Zap
Zap Bomber Valkyrie Witch
Witch
Zap Witch Electro Wizard Ram Rider
Zap Witch Ram Rider
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Witch
Zap Witch Electro Wizard Ram Rider
Valkyrie Electro Wizard
Bomber Zap
Zap
P.E.K.K.A
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard
P.E.K.K.A

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