My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Dark Prince
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army Dark Prince
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Dark Prince
The Log
Bomber Hog Rider Skeleton Army Dark Prince
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Bomber Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Bomber Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Valkyrie Hog Rider Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Baby Dragon Dark Prince
Zap
Hog Rider Bomber Valkyrie Baby Dragon Dark Prince
Valkyrie
Hog Rider Bomber Zap Wizard Baby Dragon Dark Prince
Hog Rider
Zap Valkyrie Bomber Wizard Baby Dragon Dark Prince
Wizard
Valkyrie Hog Rider Dark Prince
Skeleton Army
Baby Dragon
Bomber Zap Valkyrie Hog Rider Dark Prince
Dark Prince
Bomber Zap Valkyrie Hog Rider Wizard Baby Dragon

Defense Synergies 0 12

Bomber
Zap Valkyrie Dark Prince
Zap
Bomber Valkyrie Skeleton Army Baby Dragon Dark Prince
Valkyrie
Bomber Zap Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie Skeleton Army Dark Prince
Skeleton Army
Zap Wizard
Baby Dragon
Zap Valkyrie Dark Prince
Dark Prince
Bomber Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard Baby Dragon
Skeleton Army Zap Valkyrie Dark Prince
Skeleton Army Bomber Valkyrie Dark Prince
Skeleton Army Valkyrie Dark Prince
Bomber Valkyrie Skeleton Army Dark Prince
Skeleton Army Bomber Zap Valkyrie Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Skeleton Army
Skeleton Army Bomber Valkyrie Dark Prince
Valkyrie Skeleton Army Bomber Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Skeleton Army Bomber Zap Valkyrie Wizard Dark Prince
Bomber Valkyrie Wizard Skeleton Army Zap Baby Dragon Dark Prince
Skeleton Army
Skeleton Army Zap
Wizard Bomber Valkyrie Skeleton Army Dark Prince
Valkyrie Bomber Zap Wizard Skeleton Army Baby Dragon Dark Prince
Zap Valkyrie Wizard Baby Dragon Bomber Dark Prince
Bomber Valkyrie Wizard Skeleton Army Dark Prince Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Dark Prince
Bomber Zap Valkyrie Wizard Baby Dragon
Skeleton Army Zap Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince Zap
Valkyrie Skeleton Army Dark Prince
Wizard Zap Baby Dragon
Skeleton Army Dark Prince Valkyrie
Valkyrie Skeleton Army Dark Prince
Zap Valkyrie Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Valkyrie Dark Prince
Skeleton Army Zap Valkyrie Dark Prince
Skeleton Army Dark Prince Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Zap Valkyrie Baby Dragon Dark Prince
Valkyrie Bomber Zap Wizard Baby Dragon Dark Prince
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie Dark Prince
Bomber Wizard Zap Valkyrie Baby Dragon Dark Prince
Wizard Zap Baby Dragon
Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Zap Valkyrie Wizard Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Wizard Baby Dragon
Wizard Baby Dragon
Bomber
Bomber Zap Wizard Baby Dragon Dark Prince
Bomber Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Bomber Valkyrie Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Skeleton Army Dark Prince
Zap Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Dark Prince
Bomber Zap Wizard Baby Dragon
Zap
Dark Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Dark Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: