My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Goblin Barrel Skeleton Army Hunter
The Log
Bomber Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Hunter
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Baby Dragon Hunter
Fireball
Bomber Elite Barbarians Goblin Barrel Skeleton Army Baby Dragon Hunter
Poison
Bomber Skeleton Army Hunter
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Hunter Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon
Zap
Elite Barbarians Bomber Mini P.E.K.K.A Baby Dragon Hunter
Elite Barbarians
Zap Bomber
Mini P.E.K.K.A
Bomber Zap Baby Dragon Hunter
Goblin Barrel
Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Zap Mini P.E.K.K.A Goblin Barrel
Hunter
Zap Mini P.E.K.K.A

Defense Synergies 1 11

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Elite Barbarians Skeleton Army Baby Dragon Hunter
Elite Barbarians
Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Zap Bomber Elite Barbarians Skeleton Army Baby Dragon Hunter
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A
Baby Dragon
Zap Mini P.E.K.K.A
Hunter
Zap Elite Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Bomber Zap
Mini P.E.K.K.A Skeleton Army Hunter Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Bomber
Bomber Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap Baby Dragon Hunter
Hunter Zap Baby Dragon
Zap Baby Dragon
Mini P.E.K.K.A Hunter Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Mini P.E.K.K.A Hunter
Skeleton Army Bomber Zap Baby Dragon Hunter
Hunter Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army Hunter Bomber Zap Elite Barbarians
Bomber Skeleton Army Zap Mini P.E.K.K.A Baby Dragon Hunter
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Hunter
Bomber Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Bomber Zap Elite Barbarians Skeleton Army Baby Dragon Hunter
Zap Baby Dragon Hunter Bomber
Mini P.E.K.K.A Elite Barbarians Hunter
Bomber Skeleton Army Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians
Bomber Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Zap Baby Dragon Hunter
Mini P.E.K.K.A Skeleton Army Elite Barbarians Hunter
Mini P.E.K.K.A Elite Barbarians Skeleton Army Hunter
Zap Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Hunter
Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Bomber Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Bomber Zap Mini P.E.K.K.A Baby Dragon Hunter
Bomber Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap Baby Dragon Hunter
Bomber Baby Dragon
Zap Baby Dragon Hunter
Zap
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Baby Dragon
Elite Barbarians Baby Dragon Hunter
Baby Dragon
Zap Elite Barbarians Baby Dragon
Bomber Zap Baby Dragon Hunter
Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon Hunter
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon Hunter
Zap Baby Dragon Hunter
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Hunter
Zap
Elite Barbarians Mini P.E.K.K.A
Bomber Zap Hunter
Zap
Zap Skeleton Army
Zap Baby Dragon Hunter
Mini P.E.K.K.A Baby Dragon Hunter
Bomber Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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