My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Bomber Zappies Guards Goblin Drill
Zap
Bomber Zappies Guards Goblin Drill
Barbarian Barrel
Bomber Zappies Guards Goblin Drill Ice Wizard
The Log
Bomber Zappies Guards Goblin Drill
Earthquake
Bomber Zappies Guards Goblin Drill
Arrows
Bomber Zappies Guards Goblin Drill
Royal Delivery
Bomber Zappies Guards Goblin Drill Ice Wizard
Fireball
Bomber Zappies Goblin Drill Ice Wizard
Poison
Bomber Zappies Guards Goblin Drill Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Goblin Drill Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Guards Ice Wizard Zappies Poison Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Guards Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel Goblin Drill Mega Knight
Zappies
Barbarian Barrel Mega Knight
Barbarian Barrel
Bomber Zappies Goblin Drill Ice Wizard Mega Knight
Guards
Poison
Goblin Drill Mega Knight
Goblin Drill
Bomber Barbarian Barrel Poison Mega Knight
Ice Wizard
Barbarian Barrel
Mega Knight
Bomber Zappies Barbarian Barrel Poison Goblin Drill

Defense Synergies 0 19

Bomber
Barbarian Barrel Guards Goblin Drill
Zappies
Barbarian Barrel Guards Goblin Drill Mega Knight
Barbarian Barrel
Bomber Zappies Guards Poison Goblin Drill Ice Wizard Mega Knight
Guards
Bomber Zappies Barbarian Barrel Poison Goblin Drill Ice Wizard
Poison
Barbarian Barrel Guards Ice Wizard Mega Knight
Goblin Drill
Bomber Zappies Barbarian Barrel Guards Ice Wizard
Ice Wizard
Barbarian Barrel Guards Poison Goblin Drill Mega Knight
Mega Knight
Zappies Barbarian Barrel Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Barbarian Barrel
Zappies Goblin Drill Ice Wizard Mega Knight
Mega Knight Bomber Zappies Goblin Drill Ice Wizard
Zappies Guards Goblin Drill Ice Wizard Mega Knight
Bomber Barbarian Barrel Poison Mega Knight
Barbarian Barrel Bomber Zappies Guards Ice Wizard Mega Knight
Zappies Poison Ice Wizard
Barbarian Barrel Poison Mega Knight
Zappies Goblin Drill Ice Wizard
Guards Bomber Zappies Barbarian Barrel Ice Wizard Mega Knight
Guards Poison Ice Wizard Bomber Zappies Barbarian Barrel Goblin Drill Mega Knight
Zappies Poison Ice Wizard
Goblin Drill Mega Knight Bomber Zappies Guards Ice Wizard
Bomber Mega Knight Zappies Barbarian Barrel Guards Poison Goblin Drill
Zappies Goblin Drill Mega Knight
Zappies Goblin Drill Mega Knight
Mega Knight Bomber Zappies Poison Goblin Drill
Mega Knight Bomber Zappies Barbarian Barrel Guards Goblin Drill Ice Wizard
Barbarian Barrel Poison Goblin Drill Bomber Zappies Guards Ice Wizard Mega Knight
Zappies Goblin Drill
Bomber Mega Knight Zappies Barbarian Barrel Guards Poison
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zappies Barbarian Barrel
Poison Bomber Barbarian Barrel Mega Knight
Zappies Guards Mega Knight
Guards Mega Knight Zappies Barbarian Barrel
Zappies Guards Goblin Drill Mega Knight
Poison Zappies Ice Wizard
Guards Zappies Ice Wizard
Mega Knight Zappies
Mega Knight Zappies Barbarian Barrel Poison
Zappies Guards Goblin Drill
Mega Knight Zappies Guards
Mega Knight Guards Poison
Mega Knight Zappies Guards
Bomber Zappies Mega Knight
Zappies Guards Bomber Barbarian Barrel Poison Goblin Drill
Poison Mega Knight Bomber Zappies Barbarian Barrel Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Guards Goblin Drill
Poison Barbarian Barrel Ice Wizard
Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Guards Poison
Bomber Poison Barbarian Barrel Mega Knight
Poison Ice Wizard
Bomber Poison
Poison Barbarian Barrel Ice Wizard
Poison
Guards Poison
Poison Barbarian Barrel
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Poison
Bomber
Bomber Barbarian Barrel Poison Mega Knight
Bomber Barbarian Barrel Poison Mega Knight
Poison Mega Knight
Poison
Barbarian Barrel Poison Goblin Drill
Poison Bomber Barbarian Barrel Ice Wizard Mega Knight
Poison Barbarian Barrel Ice Wizard
Poison Mega Knight
Poison Barbarian Barrel
Poison Ice Wizard
Zappies Guards Poison
Poison Bomber Mega Knight
Zappies Poison
Mega Knight
Poison
Zappies Barbarian Barrel Guards
Poison Zappies Ice Wizard
Barbarian Barrel
Poison Mega Knight
Bomber Poison
Poison
Mega Knight
Zappies Guards Poison
Zappies Poison
Poison Barbarian Barrel Mega Knight
Mega Knight
Poison

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