My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Bomber Goblin Gang Furnace Royal Hogs
Zap
Bomber Goblin Gang Furnace Royal Hogs
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Furnace Royal Hogs Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians Furnace Royal Hogs
Earthquake
Bomber Goblin Gang Furnace Royal Hogs
Arrows
Bomber Goblin Gang Furnace Royal Hogs
Royal Delivery
Bomber Goblin Gang Elite Barbarians Royal Hogs Electro Wizard Mother Witch
Fireball
Bomber Goblin Gang Elite Barbarians Furnace Royal Hogs Electro Wizard Mother Witch
Poison
Bomber Goblin Gang Furnace Royal Hogs Electro Wizard Mother Witch
Lightning
Elite Barbarians Furnace Electro Wizard Mother Witch
Rocket
Elite Barbarians Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Furnace Freeze Electro Wizard Mother Witch Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Furnace Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Royal Hogs
Goblin Gang
Royal Hogs
Elite Barbarians
Bomber Furnace
Furnace
Elite Barbarians Royal Hogs
Royal Hogs
Mother Witch Bomber Goblin Gang Furnace Electro Wizard
Freeze
Electro Wizard
Royal Hogs
Mother Witch
Royal Hogs

Defense Synergies 1 5

Bomber
Electro Wizard
Goblin Gang
Furnace Electro Wizard
Elite Barbarians
Mother Witch
Furnace
Goblin Gang Electro Wizard
Royal Hogs
Freeze
Electro Wizard
Electro Wizard
Bomber Goblin Gang Furnace Freeze
Mother Witch
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Elite Barbarians Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Bomber Elite Barbarians Freeze Electro Wizard
Elite Barbarians Goblin Gang Furnace Electro Wizard
Bomber Elite Barbarians
Goblin Gang Freeze Bomber Furnace Electro Wizard Mother Witch
Furnace Electro Wizard Goblin Gang Freeze
Electro Wizard
Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Bomber Electro Wizard
Goblin Gang Electro Wizard Mother Witch Bomber Furnace Freeze
Goblin Gang Furnace Electro Wizard
Furnace Bomber Goblin Gang Elite Barbarians Freeze Electro Wizard
Bomber Goblin Gang Furnace Freeze Electro Wizard
Elite Barbarians Goblin Gang Furnace Electro Wizard
Goblin Gang Elite Barbarians Furnace Freeze Electro Wizard
Bomber Goblin Gang Elite Barbarians Furnace Electro Wizard
Bomber Goblin Gang Elite Barbarians Furnace Electro Wizard
Furnace Freeze Bomber Electro Wizard Mother Witch
Elite Barbarians Electro Wizard
Bomber Goblin Gang Elite Barbarians Furnace Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Furnace Electro Wizard
Electro Wizard Bomber Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Furnace Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians
Furnace Mother Witch Goblin Gang Freeze Electro Wizard
Goblin Gang Elite Barbarians Furnace Electro Wizard
Elite Barbarians
Freeze Electro Wizard Elite Barbarians
Goblin Gang
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang
Bomber Furnace
Goblin Gang Elite Barbarians Electro Wizard Bomber Furnace Freeze
Bomber Elite Barbarians Freeze Electro Wizard Mother Witch
Bomber Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Bomber Furnace
Mother Witch Furnace Freeze
Bomber Furnace
Freeze
Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Freeze
Elite Barbarians Furnace
Bomber Furnace
Furnace
Freeze
Bomber
Bomber Electro Wizard
Bomber Mother Witch
Freeze Mother Witch Bomber Furnace
Electro Wizard
Elite Barbarians Furnace Electro Wizard Mother Witch
Electro Wizard Freeze
Elite Barbarians
Bomber
Freeze Electro Wizard
Electro Wizard Goblin Gang Freeze
Electro Wizard
Freeze
Goblin Gang Electro Wizard
Bomber
Elite Barbarians
Goblin Gang Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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