My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Elixir Golem Bandit
Giant Snowball
Bomber
Zap
Bomber Firecracker Bandit
Barbarian Barrel
Bomber Firecracker Elite Barbarians Elixir Golem Bandit
The Log
Bomber Firecracker Elite Barbarians Elixir Golem Bandit
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elite Barbarians Elixir Golem Bandit
Fireball
Bomber Firecracker Elite Barbarians Elixir Golem Bandit
Poison
Bomber Firecracker Elixir Golem
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage Firecracker Elixir Golem Tornado Bandit Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Rage Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem Bandit
Firecracker
Elixir Golem Elite Barbarians Mirror Tornado Bandit
Elite Barbarians
Rage Bomber Firecracker Bandit
Elixir Golem
Firecracker Rage Bomber Mirror Tornado Bandit
Mirror
Firecracker Elixir Golem Tornado
Rage
Elite Barbarians Elixir Golem
Tornado
Firecracker Elixir Golem Mirror
Bandit
Bomber Firecracker Elite Barbarians Elixir Golem

Defense Synergies 1 5

Bomber
Tornado Bandit
Firecracker
Mirror Tornado Bandit
Elite Barbarians
Elixir Golem
Mirror
Tornado Firecracker
Rage
Tornado
Mirror Bomber Firecracker
Bandit
Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians Bomber Firecracker Bandit
Tornado Bomber Elite Barbarians Bandit
Elite Barbarians Bomber Firecracker Bandit
Bomber Firecracker Elite Barbarians Tornado
Tornado Bomber Firecracker Bandit
Tornado Firecracker
Bandit
Elite Barbarians Tornado
Elite Barbarians Tornado Bomber Firecracker Bandit
Bomber Firecracker Tornado Bandit
Firecracker Tornado
Bomber Elite Barbarians Bandit
Bomber Firecracker Tornado
Elite Barbarians Bandit
Tornado Elite Barbarians Bandit
Bomber Firecracker Elite Barbarians Tornado
Bomber Firecracker Elite Barbarians Tornado Bandit
Tornado Bomber Firecracker Bandit
Elite Barbarians Tornado
Bomber Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit
Bandit Bomber Firecracker Elite Barbarians
Bandit Elite Barbarians
Elite Barbarians Tornado Bandit
Elite Barbarians Bandit
Firecracker Tornado
Elite Barbarians Bandit
Elite Barbarians
Firecracker Elite Barbarians Tornado Bandit
Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Bandit
Bomber Firecracker
Elite Barbarians Bomber Firecracker Tornado
Bomber Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Tornado Bandit
Bandit
Firecracker
Bomber Firecracker
Firecracker Tornado
Bomber Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Bandit
Elite Barbarians Tornado
Firecracker Tornado Bandit
Firecracker Tornado
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Bomber Firecracker Bandit
Firecracker Bandit
Tornado
Bomber
Bomber Firecracker Bandit
Bomber Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Bomber
Firecracker Tornado Bandit
Tornado Bandit
Firecracker Tornado Bandit
Elite Barbarians Firecracker Tornado
Firecracker
Elite Barbarians
Bomber Bandit
Firecracker
Firecracker
Bandit
Firecracker Tornado
Firecracker
Bomber Firecracker
Tornado
Firecracker Elite Barbarians
Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Bandit

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