My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Royal Hogs Fisherman
Giant Snowball
Bomber Musketeer Royal Hogs Fisherman
Zap
Bomber Royal Hogs Fisherman
Barbarian Barrel
Bomber Elite Barbarians Musketeer Royal Hogs Ice Wizard
The Log
Bomber Elite Barbarians Musketeer Royal Hogs Fisherman
Earthquake
Bomber Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Elite Barbarians Musketeer Royal Hogs Ice Wizard Fisherman
Fireball
Bomber Elite Barbarians Musketeer Royal Hogs Ice Wizard Fisherman
Poison
Bomber Musketeer Royal Hogs Ice Wizard Fisherman
Lightning
Elite Barbarians Musketeer Ice Wizard Fisherman
Rocket
Elite Barbarians Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Ice Wizard Fisherman Musketeer Freeze Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Tornado Ice Wizard Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Royal Hogs
Elite Barbarians
Bomber
Musketeer
Royal Hogs Fisherman
Royal Hogs
Bomber Musketeer Fisherman
Tornado
Freeze Ice Wizard
Freeze
Tornado
Ice Wizard
Tornado Fisherman
Fisherman
Musketeer Royal Hogs Ice Wizard

Defense Synergies 1 5

Bomber
Tornado Fisherman
Elite Barbarians
Musketeer
Tornado Fisherman
Royal Hogs
Tornado
Ice Wizard Bomber Musketeer
Freeze
Ice Wizard
Tornado Fisherman
Fisherman
Bomber Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Elite Barbarians Musketeer Ice Wizard Fisherman
Tornado Fisherman Bomber Elite Barbarians Musketeer Freeze Ice Wizard
Elite Barbarians Musketeer Ice Wizard Fisherman
Bomber Elite Barbarians Tornado
Tornado Freeze Bomber Musketeer Ice Wizard
Musketeer Tornado Freeze Ice Wizard
Musketeer
Elite Barbarians Musketeer Tornado Ice Wizard Fisherman
Elite Barbarians Tornado Bomber Musketeer Ice Wizard Fisherman
Ice Wizard Bomber Musketeer Tornado Freeze Fisherman
Musketeer Tornado Ice Wizard
Bomber Elite Barbarians Musketeer Freeze Ice Wizard
Bomber Tornado Freeze
Elite Barbarians
Tornado Elite Barbarians Freeze Fisherman
Bomber Elite Barbarians Musketeer Tornado Fisherman
Bomber Elite Barbarians Musketeer Tornado Ice Wizard Fisherman
Tornado Freeze Bomber Musketeer Ice Wizard Fisherman
Elite Barbarians Musketeer Tornado Fisherman
Bomber Elite Barbarians Musketeer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fisherman
Bomber Elite Barbarians Musketeer Fisherman
Elite Barbarians Musketeer Fisherman
Elite Barbarians Musketeer Tornado Fisherman
Elite Barbarians Musketeer Fisherman
Musketeer Tornado Freeze Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Fisherman
Freeze Elite Barbarians Tornado
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Tornado
Elite Barbarians
Bomber Musketeer
Elite Barbarians Bomber Musketeer Tornado Freeze Fisherman
Bomber Elite Barbarians Musketeer Freeze Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer Tornado Ice Wizard Fisherman
Musketeer Freeze
Bomber
Musketeer Tornado Freeze Ice Wizard
Bomber Musketeer Tornado
Tornado Freeze Ice Wizard
Tornado Fisherman
Elite Barbarians Musketeer Tornado Fisherman
Musketeer Tornado Fisherman
Musketeer Tornado
Elite Barbarians Musketeer Fisherman
Musketeer Freeze Fisherman
Elite Barbarians Musketeer Fisherman
Bomber Musketeer
Musketeer
Tornado Freeze
Bomber Fisherman
Bomber Musketeer Fisherman
Bomber Tornado
Musketeer
Tornado
Musketeer Tornado Fisherman
Musketeer
Tornado Freeze Bomber Ice Wizard
Fisherman
Musketeer Tornado Ice Wizard Fisherman
Musketeer Tornado Fisherman
Musketeer Tornado Fisherman
Elite Barbarians Musketeer Tornado Ice Wizard
Musketeer Freeze
Elite Barbarians
Bomber Musketeer
Freeze
Musketeer Freeze
Musketeer Tornado Ice Wizard
Freeze
Musketeer
Bomber Musketeer
Tornado
Elite Barbarians Musketeer
Elite Barbarians Musketeer Tornado Freeze
Musketeer Tornado
Musketeer Tornado Freeze

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