My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Baby Dragon Electro Giant Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Electro Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Ram Rider
Giant Snowball
Bomber Musketeer Baby Dragon Princess Ram Rider
Zap
Bomber Princess Ram Rider
Barbarian Barrel
Bomber Elite Barbarians Musketeer Valkyrie Princess
The Log
Bomber Elite Barbarians Musketeer Princess Ram Rider
Earthquake
Bomber
Arrows
Bomber Princess
Royal Delivery
Bomber Elite Barbarians Musketeer Valkyrie Baby Dragon Princess Ram Rider
Fireball
Bomber Elite Barbarians Musketeer Baby Dragon Princess Ram Rider
Poison
Bomber Musketeer Princess
Lightning
Elite Barbarians Musketeer Valkyrie Baby Dragon Ram Rider
Rocket
Elite Barbarians Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Princess Musketeer Valkyrie Baby Dragon Ram Rider Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Princess Musketeer Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Valkyrie Baby Dragon Ram Rider
Elite Barbarians
Valkyrie Bomber
Musketeer
Valkyrie Baby Dragon Ram Rider
Valkyrie
Elite Barbarians Musketeer Bomber Baby Dragon Ram Rider
Baby Dragon
Bomber Musketeer Valkyrie Electro Giant Ram Rider
Electro Giant
Baby Dragon
Princess
Ram Rider
Bomber Musketeer Valkyrie Baby Dragon

Defense Synergies 2 6

Bomber
Valkyrie Electro Giant
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Baby Dragon Ram Rider
Valkyrie
Elite Barbarians Musketeer Bomber Baby Dragon Princess
Baby Dragon
Musketeer Valkyrie
Electro Giant
Bomber
Princess
Valkyrie
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Baby Dragon Ram Rider
Elite Barbarians Musketeer Valkyrie Ram Rider
Ram Rider Bomber Elite Barbarians Musketeer Valkyrie
Elite Barbarians Musketeer Valkyrie Ram Rider
Bomber Elite Barbarians Valkyrie Princess
Bomber Musketeer Valkyrie Baby Dragon
Musketeer Ram Rider Baby Dragon Princess
Musketeer Valkyrie Baby Dragon Electro Giant Ram Rider
Elite Barbarians Musketeer Princess
Elite Barbarians Bomber Musketeer Valkyrie
Valkyrie Bomber Musketeer Baby Dragon Electro Giant Princess Ram Rider
Musketeer Baby Dragon Princess Ram Rider
Bomber Elite Barbarians Musketeer Valkyrie Ram Rider
Bomber Valkyrie Baby Dragon Princess
Elite Barbarians Ram Rider
Elite Barbarians Electro Giant Ram Rider
Bomber Elite Barbarians Musketeer Valkyrie
Valkyrie Bomber Elite Barbarians Musketeer Baby Dragon Ram Rider
Valkyrie Baby Dragon Bomber Musketeer Princess Ram Rider
Elite Barbarians Musketeer Ram Rider
Bomber Valkyrie Elite Barbarians Musketeer Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Electro Giant
Bomber Elite Barbarians Musketeer Valkyrie Baby Dragon
Elite Barbarians Musketeer Valkyrie Ram Rider
Valkyrie Elite Barbarians Musketeer Ram Rider
Elite Barbarians Musketeer Valkyrie Ram Rider
Electro Giant Musketeer Baby Dragon Princess Ram Rider
Elite Barbarians Musketeer Valkyrie Ram Rider
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Baby Dragon
Musketeer
Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie Electro Giant
Elite Barbarians Valkyrie Ram Rider
Bomber Musketeer Valkyrie Baby Dragon Electro Giant Princess
Elite Barbarians Electro Giant Bomber Musketeer Valkyrie Baby Dragon
Valkyrie Bomber Elite Barbarians Musketeer Baby Dragon Electro Giant Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Princess Ram Rider
Baby Dragon
Musketeer Valkyrie
Bomber Valkyrie Baby Dragon
Electro Giant Musketeer Baby Dragon Princess Ram Rider
Bomber Musketeer Baby Dragon Princess
Baby Dragon Princess Ram Rider
Ram Rider
Elite Barbarians Musketeer
Musketeer Valkyrie Princess Ram Rider
Musketeer Baby Dragon Princess
Elite Barbarians Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Elite Barbarians Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Bomber
Bomber Musketeer Baby Dragon Princess
Bomber Valkyrie Baby Dragon Electro Giant Princess
Musketeer Baby Dragon
Princess
Musketeer
Musketeer Baby Dragon
Electro Giant Bomber Valkyrie Baby Dragon Princess
Musketeer Baby Dragon Princess Ram Rider
Musketeer Baby Dragon Princess Ram Rider
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon Electro Giant Princess
Musketeer Electro Giant
Elite Barbarians
Bomber Musketeer
Princess
Princess
Musketeer Princess
Musketeer Baby Dragon Princess Ram Rider
Musketeer Valkyrie Baby Dragon Princess
Bomber Musketeer Baby Dragon Princess
Electro Giant
Elite Barbarians Musketeer
Electro Giant Elite Barbarians Musketeer Baby Dragon Princess
Musketeer Princess
Musketeer Baby Dragon Electro Giant Princess

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