My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Balloon Giant Skeleton Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Balloon Giant Skeleton Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Balloon Giant Skeleton
Giant Snowball
Bomber Baby Dragon Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Elite Barbarians Giant Skeleton
The Log
Bomber Elite Barbarians Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Baby Dragon Balloon Giant Skeleton
Fireball
Bomber Elite Barbarians Baby Dragon Balloon
Poison
Bomber Balloon
Lightning
Elite Barbarians Baby Dragon Balloon Archer Queen
Rocket
Elite Barbarians Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Baby Dragon Balloon Archer Queen Elite Barbarians Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Baby Dragon Balloon Archer Queen

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Baby Dragon Giant Skeleton
Elite Barbarians
Bomber
Rocket
Golem
Baby Dragon
Golem Bomber Balloon Giant Skeleton
Balloon
Baby Dragon Giant Skeleton Golem
Giant Skeleton
Bomber Baby Dragon Balloon Archer Queen
Golem
Bomber Baby Dragon Rocket Balloon Archer Queen
Archer Queen
Giant Skeleton Golem

Defense Synergies 0 1

Bomber
Elite Barbarians
Rocket
Baby Dragon
Giant Skeleton
Balloon
Giant Skeleton
Baby Dragon
Golem
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Baby Dragon
Elite Barbarians
Rocket Bomber Elite Barbarians Giant Skeleton
Elite Barbarians
Bomber Elite Barbarians Rocket Giant Skeleton
Bomber Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon Giant Skeleton
Elite Barbarians Archer Queen
Elite Barbarians Bomber Giant Skeleton
Bomber Baby Dragon Giant Skeleton
Baby Dragon
Bomber Elite Barbarians Rocket Giant Skeleton
Bomber Rocket Baby Dragon
Elite Barbarians
Rocket Elite Barbarians
Bomber Elite Barbarians
Bomber Elite Barbarians Baby Dragon
Baby Dragon Bomber Giant Skeleton
Elite Barbarians
Bomber Elite Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Bomber Elite Barbarians Rocket Baby Dragon
Giant Skeleton Elite Barbarians Rocket
Rocket Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians
Rocket Baby Dragon
Rocket Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Rocket Giant Skeleton Elite Barbarians Baby Dragon
Elite Barbarians Giant Skeleton
Rocket Elite Barbarians Giant Skeleton Archer Queen
Elite Barbarians Rocket Giant Skeleton
Bomber Baby Dragon
Elite Barbarians Bomber Rocket Baby Dragon Giant Skeleton Archer Queen
Bomber Elite Barbarians Baby Dragon Giant Skeleton Archer Queen
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket Baby Dragon
Rocket Baby Dragon
Bomber Baby Dragon
Baby Dragon
Rocket Elite Barbarians
Rocket
Rocket Baby Dragon Archer Queen
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon Archer Queen
Rocket Baby Dragon
Bomber Baby Dragon
Rocket Giant Skeleton Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians Rocket Baby Dragon Giant Skeleton Archer Queen
Rocket Archer Queen
Rocket Baby Dragon Giant Skeleton Archer Queen
Rocket

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