My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Bandit
Giant Snowball
Royal Hogs Goblin Curse
Zap
Royal Hogs Goblin Curse Bandit
Barbarian Barrel
Electro Spirit Royal Hogs Goblin Curse Hunter Bandit
The Log
Electro Spirit Royal Hogs Goblin Curse Hunter Bandit
Earthquake
Royal Hogs
Arrows
Electro Spirit Royal Hogs Goblin Curse
Royal Delivery
Electro Spirit Royal Hogs Hunter Bowler Bandit
Fireball
Royal Hogs Hunter Bowler Bandit
Poison
Royal Hogs Goblin Curse Hunter
Lightning
Hunter Bowler Bandit
Rocket
Royal Hogs Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Hunter Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Bowler Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Goblin Curse Bandit Hunter Royal Hogs Bowler Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Barbarian Barrel Goblin Curse Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Bowler Bandit
Royal Hogs
Barbarian Barrel Bowler Bandit
Barbarian Barrel
Royal Hogs Goblin Curse Hunter Bowler Bandit
Goblin Curse
Goblin Machine Electro Spirit Barbarian Barrel Bowler
Hunter
Barbarian Barrel Bowler Bandit
Bowler
Electro Spirit Royal Hogs Barbarian Barrel Goblin Curse Hunter
Bandit
Electro Spirit Royal Hogs Barbarian Barrel Hunter
Goblin Machine
Goblin Curse

Defense Synergies 0 8

Electro Spirit
Hunter
Royal Hogs
Barbarian Barrel
Hunter Bowler Bandit
Goblin Curse
Goblin Machine
Hunter
Electro Spirit Barbarian Barrel Bowler Bandit
Bowler
Barbarian Barrel Hunter Bandit
Bandit
Barbarian Barrel Hunter Bowler
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel
Hunter Goblin Curse Bandit
Hunter Bowler Goblin Curse Bandit
Hunter Goblin Curse Bowler Bandit
Barbarian Barrel Bowler
Barbarian Barrel Bowler Electro Spirit Hunter Bandit
Hunter Electro Spirit Goblin Curse
Bowler Electro Spirit Barbarian Barrel Bandit
Hunter Goblin Curse
Barbarian Barrel Hunter Bowler Bandit
Goblin Curse Electro Spirit Barbarian Barrel Hunter Bowler Bandit
Hunter Goblin Curse
Hunter Bowler Goblin Curse Bandit
Bowler Electro Spirit Barbarian Barrel Goblin Curse Hunter
Goblin Curse Hunter Bandit
Goblin Curse Hunter Bowler Bandit
Hunter Bowler
Electro Spirit Barbarian Barrel Hunter Bowler Bandit
Barbarian Barrel Hunter Electro Spirit Goblin Curse Bowler Bandit
Goblin Curse Hunter
Bowler Electro Spirit Barbarian Barrel Goblin Curse Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Bandit
Bandit Barbarian Barrel Hunter Bowler
Bandit Hunter Bowler
Hunter Bowler Barbarian Barrel Bandit
Goblin Curse Hunter Bowler Bandit
Electro Spirit Goblin Curse Hunter
Hunter Bowler Bandit
Goblin Curse Hunter
Electro Spirit Barbarian Barrel Bandit
Goblin Curse
Hunter Bowler
Bowler
Bowler Goblin Curse Hunter Bandit
Goblin Curse Bowler
Electro Spirit Barbarian Barrel Hunter Bowler
Bowler Electro Spirit Barbarian Barrel Goblin Curse Hunter
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Goblin Curse Bowler Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Goblin Curse Bowler
Electro Spirit Goblin Curse Hunter Goblin Machine
Bowler
Barbarian Barrel Goblin Curse Hunter Bowler
Bandit
Bowler
Barbarian Barrel Bowler Bandit Goblin Machine
Goblin Curse
Barbarian Barrel Hunter Bowler Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Hunter Bowler Bandit
Barbarian Barrel Bowler Bandit
Barbarian Barrel
Barbarian Barrel Hunter Bowler Bandit Goblin Machine
Barbarian Barrel Goblin Curse Bowler Goblin Machine
Bowler
Bowler
Barbarian Barrel
Goblin Curse Electro Spirit Barbarian Barrel Hunter Bowler Goblin Machine
Barbarian Barrel Hunter Bowler Bandit
Bowler Bandit
Barbarian Barrel Goblin Curse Bandit
Goblin Curse Hunter
Electro Spirit
Bowler
Hunter Bandit
Electro Spirit
Goblin Curse Bowler
Electro Spirit Barbarian Barrel Bandit
Goblin Curse Hunter
Barbarian Barrel
Hunter Bowler
Bowler
Electro Spirit Bowler
Barbarian Barrel Bowler Bandit
Bowler

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