My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Giant Skeleton Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Bowler Giant Skeleton P.E.K.K.A Sparky
Fireball
Bowler Sparky
Poison
Sparky
Lightning
Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Giant Skeleton P.E.K.K.A Electro Giant Golem Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bowler Giant Skeleton Goblin Giant Sparky P.E.K.K.A Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

23 Bowler Giant Skeleton Goblin Giant Sparky

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bowler
Giant Skeleton
Sparky
Goblin Giant
Sparky
P.E.K.K.A
Electro Giant
Sparky
Golem
Sparky
Sparky
Goblin Giant Giant Skeleton Electro Giant Golem
Mega Knight

Defense Synergies 0 1

Bowler
Giant Skeleton
Goblin Giant
Sparky
P.E.K.K.A
Electro Giant
Golem
Sparky
Goblin Giant
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Giant Sparky
P.E.K.K.A Sparky Mega Knight
Bowler P.E.K.K.A Sparky Mega Knight Giant Skeleton
P.E.K.K.A Sparky Bowler Mega Knight
Bowler Giant Skeleton P.E.K.K.A Sparky Mega Knight
Bowler Mega Knight
Bowler Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Sparky Mega Knight
P.E.K.K.A Sparky
Bowler Giant Skeleton Sparky Mega Knight
Bowler Giant Skeleton Goblin Giant Electro Giant Mega Knight
Bowler P.E.K.K.A Sparky Mega Knight Giant Skeleton
Bowler Sparky Mega Knight P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Bowler P.E.K.K.A Electro Giant Sparky Mega Knight
Sparky Mega Knight Bowler P.E.K.K.A
Mega Knight Bowler
Bowler Giant Skeleton Mega Knight
P.E.K.K.A Sparky
Bowler Mega Knight Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Giant Skeleton P.E.K.K.A Electro Giant Sparky
Bowler Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Bowler Goblin Giant Sparky
Bowler Giant Skeleton P.E.K.K.A Mega Knight Goblin Giant Sparky
Giant Skeleton P.E.K.K.A Bowler Goblin Giant Sparky Mega Knight
Electro Giant Goblin Giant
P.E.K.K.A Sparky Bowler Giant Skeleton Goblin Giant
Giant Skeleton P.E.K.K.A Mega Knight Goblin Giant Sparky
Giant Skeleton P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Mega Knight Bowler Giant Skeleton Sparky
P.E.K.K.A Mega Knight Bowler Giant Skeleton Goblin Giant Electro Giant
Bowler Giant Skeleton P.E.K.K.A Mega Knight Goblin Giant Sparky
Bowler Electro Giant Sparky Mega Knight
Electro Giant Sparky Bowler Giant Skeleton Goblin Giant P.E.K.K.A
Bowler Mega Knight Giant Skeleton P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Bowler
Giant Skeleton Goblin Giant Sparky
Giant Skeleton Sparky
Bowler Sparky Mega Knight
Electro Giant Goblin Giant
Bowler Sparky
Bowler
Bowler Sparky
Bowler Sparky
Bowler Sparky
Sparky
Bowler Sparky
Bowler Sparky Mega Knight
Sparky
Sparky
Bowler Sparky Mega Knight
Bowler Electro Giant Mega Knight
Bowler Giant Skeleton Sparky Mega Knight
Bowler Sparky
Electro Giant Bowler Sparky Mega Knight
Bowler Sparky
Bowler Sparky Mega Knight
Sparky
Electro Giant Sparky
Electro Giant
Bowler Sparky
Sparky Mega Knight
Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Bowler Sparky
Bowler Sparky Mega Knight
Bowler
Giant Skeleton Electro Giant Sparky
P.E.K.K.A Sparky Mega Knight
Electro Giant Bowler Giant Skeleton Sparky
Bowler Giant Skeleton Goblin Giant Electro Giant Sparky Mega Knight
P.E.K.K.A Sparky
Bowler Sparky Mega Knight

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