My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Bowler Giant Skeleton Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Dragons Royal Hogs Inferno Dragon
Zap
Royal Hogs Inferno Dragon
Barbarian Barrel
Royal Hogs Giant Skeleton Electro Wizard
The Log
Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Skeleton Dragons Royal Hogs
Royal Delivery
Skeleton Dragons Royal Hogs Bowler Giant Skeleton Electro Wizard Inferno Dragon Mother Witch
Fireball
Skeleton Dragons Royal Hogs Bowler Electro Wizard Inferno Dragon Mother Witch
Poison
Skeleton Dragons Royal Hogs Electro Wizard Mother Witch
Lightning
Skeleton Dragons Bowler Electro Wizard Inferno Dragon Mother Witch
Rocket
Royal Hogs Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Giant Skeleton Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Dragons Electro Wizard Inferno Dragon Mother Witch Royal Hogs Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Dragons Electro Wizard Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Hogs Bowler Giant Skeleton Inferno Dragon
Royal Hogs
Mother Witch Skeleton Dragons Bowler The Log Electro Wizard
Bowler
Skeleton Dragons Royal Hogs The Log Electro Wizard Mother Witch
Giant Skeleton
Skeleton Dragons The Log Electro Wizard Mother Witch
The Log
Royal Hogs Bowler Giant Skeleton
Electro Wizard
Royal Hogs Bowler Giant Skeleton
Inferno Dragon
Skeleton Dragons
Mother Witch
Royal Hogs Bowler Giant Skeleton

Defense Synergies 2 12

Skeleton Dragons
The Log Bowler Electro Wizard Inferno Dragon
Royal Hogs
Bowler
The Log Skeleton Dragons Electro Wizard Mother Witch
Giant Skeleton
The Log Electro Wizard Mother Witch
The Log
Skeleton Dragons Bowler Giant Skeleton Electro Wizard Inferno Dragon Mother Witch
Electro Wizard
Skeleton Dragons Bowler Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Skeleton Dragons The Log Electro Wizard
Mother Witch
Bowler Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons The Log Electro Wizard
Inferno Dragon Skeleton Dragons The Log Electro Wizard
Bowler Skeleton Dragons Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Skeleton Dragons Bowler Electro Wizard
Bowler Giant Skeleton The Log
Bowler The Log Skeleton Dragons Electro Wizard Mother Witch
Skeleton Dragons Electro Wizard Inferno Dragon
Bowler Skeleton Dragons Giant Skeleton The Log Electro Wizard
Inferno Dragon
Bowler Giant Skeleton Electro Wizard
Skeleton Dragons Electro Wizard Mother Witch Bowler Giant Skeleton The Log
Skeleton Dragons Inferno Dragon Electro Wizard
Bowler Skeleton Dragons Giant Skeleton The Log Electro Wizard
Bowler Skeleton Dragons The Log Electro Wizard
Inferno Dragon Electro Wizard
Bowler The Log Electro Wizard Inferno Dragon
Skeleton Dragons Bowler Electro Wizard
Skeleton Dragons Bowler The Log Electro Wizard
The Log Skeleton Dragons Bowler Giant Skeleton Electro Wizard Inferno Dragon Mother Witch
Electro Wizard Inferno Dragon
Skeleton Dragons Bowler Giant Skeleton The Log Electro Wizard Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Electro Wizard
Electro Wizard Skeleton Dragons Bowler The Log Inferno Dragon
Giant Skeleton Bowler The Log Electro Wizard
Bowler Giant Skeleton The Log Electro Wizard
Giant Skeleton Bowler Inferno Dragon
Skeleton Dragons Mother Witch Electro Wizard
Bowler Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Skeleton Dragons The Log Inferno Dragon
Skeleton Dragons Inferno Dragon
Inferno Dragon Bowler Giant Skeleton
Bowler Giant Skeleton The Log Electro Wizard
Bowler Giant Skeleton
Skeleton Dragons Bowler
Electro Wizard Skeleton Dragons Bowler Giant Skeleton The Log Inferno Dragon
Bowler Skeleton Dragons Giant Skeleton The Log Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Bowler The Log Electro Wizard
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Bowler The Log
Skeleton Dragons Mother Witch
Skeleton Dragons Bowler The Log
The Log Skeleton Dragons Bowler
The Log Skeleton Dragons
Bowler Electro Wizard
Skeleton Dragons Bowler The Log Electro Wizard
Skeleton Dragons
Skeleton Dragons Bowler The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Bowler The Log
Skeleton Dragons Bowler The Log
Skeleton Dragons
Skeleton Dragons Bowler The Log Electro Wizard
Skeleton Dragons Bowler The Log Mother Witch
Skeleton Dragons Bowler Giant Skeleton The Log
Skeleton Dragons
Bowler The Log
Skeleton Dragons The Log
The Log Mother Witch Skeleton Dragons Bowler
Inferno Dragon
The Log Skeleton Dragons Bowler Electro Wizard
Skeleton Dragons Bowler The Log
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard Mother Witch
Electro Wizard Skeleton Dragons
Bowler
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard
Giant Skeleton
Bowler The Log
Electro Wizard
Skeleton Dragons Electro Wizard
The Log
Skeleton Dragons Bowler Electro Wizard
The Log Skeleton Dragons Bowler
Giant Skeleton
Skeleton Dragons
Skeleton Dragons Bowler Giant Skeleton The Log Electro Wizard
Skeleton Dragons Electro Wizard
Bowler Giant Skeleton The Log Electro Wizard
Inferno Dragon
Skeleton Dragons Bowler

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