My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Goblin Barrel Mighty Miner
Giant Snowball
Archers Cannon Goblin Gang Goblin Barrel Mighty Miner
Zap
Archers Cannon Goblin Gang Royal Giant Goblin Barrel Mighty Miner
Barbarian Barrel
Archers Cannon Goblin Gang Goblin Barrel
The Log
Archers Cannon Goblin Gang Royal Giant Goblin Barrel
Earthquake
Archers Cannon Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Goblin Barrel
Fireball
Archers Cannon Goblin Gang Goblin Barrel Mighty Miner
Poison
Archers Cannon Goblin Gang
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Cannon Goblin Gang Earthquake Goblin Barrel Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Cannon Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Archers Royal Giant Goblin Barrel Mighty Miner
Archers
Giant Snowball Royal Giant
Cannon
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Earthquake Goblin Barrel Giant Snowball Archers Goblin Gang
Earthquake
Giant Snowball Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Mighty Miner Giant Snowball
Mighty Miner
Goblin Barrel Giant Snowball

Defense Synergies 1 9

Giant Snowball
Goblin Gang Archers Cannon Earthquake Mighty Miner
Archers
Giant Snowball Cannon Goblin Gang
Cannon
Giant Snowball Archers Goblin Gang Earthquake Mighty Miner
Goblin Gang
Giant Snowball Archers Cannon
Royal Giant
Earthquake
Giant Snowball Cannon
Goblin Barrel
Mighty Miner
Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Cannon Goblin Gang
Cannon Goblin Gang Giant Snowball Archers
Cannon Goblin Gang
Earthquake
Goblin Gang Giant Snowball Archers Cannon Earthquake
Giant Snowball Archers Cannon Goblin Gang
Earthquake Cannon
Cannon Mighty Miner Goblin Gang
Goblin Gang Giant Snowball Archers Cannon
Archers Goblin Gang Giant Snowball Cannon Earthquake
Giant Snowball Archers Goblin Gang
Cannon Giant Snowball Goblin Gang Earthquake
Giant Snowball Cannon Goblin Gang Earthquake
Cannon Goblin Gang
Giant Snowball Cannon Goblin Gang
Cannon Goblin Gang
Cannon Giant Snowball Archers Goblin Gang
Giant Snowball Earthquake Archers Cannon
Cannon
Goblin Gang Giant Snowball Archers Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Archers
Giant Snowball Archers Goblin Gang
Goblin Gang
Goblin Gang
Cannon Goblin Gang Mighty Miner
Giant Snowball Archers Goblin Gang
Goblin Gang Archers
Mighty Miner
Giant Snowball
Cannon Goblin Gang
Giant Snowball
Cannon Goblin Gang
Archers Cannon
Goblin Gang Archers Mighty Miner
Giant Snowball Archers Cannon Earthquake Mighty Miner
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Giant Snowball Earthquake
Giant Snowball
Archers Earthquake
Earthquake Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang
Earthquake
Giant Snowball Archers
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Giant Snowball Archers Earthquake
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Mighty Miner
Giant Snowball Earthquake
Earthquake Archers Goblin Gang
Giant Snowball Archers
Goblin Gang
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball

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