My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Fisherman
Giant Snowball
Cannon Zappies Goblin Barrel Miner Fisherman
Zap
Cannon Zappies Goblin Barrel Fisherman
Barbarian Barrel
Cannon Zappies Goblin Barrel
The Log
Cannon Zappies Goblin Barrel Fisherman
Earthquake
Cannon Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Zappies Goblin Barrel Miner Fisherman
Fireball
Cannon Zappies Goblin Barrel Fisherman
Poison
Cannon Zappies Fisherman
Lightning
Cannon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Cannon Goblin Barrel Miner Fisherman Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Cannon Goblin Barrel

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner Mega Knight
Cannon
Zappies
Barbarian Barrel Goblin Barrel Miner Mega Knight
Barbarian Barrel
Zappies Goblin Barrel Miner Mega Knight
Goblin Barrel
Arrows Zappies Barbarian Barrel Miner Mega Knight
Miner
Arrows Zappies Barbarian Barrel Goblin Barrel Mega Knight
Fisherman
Mega Knight
Mega Knight
Arrows Zappies Barbarian Barrel Goblin Barrel Miner Fisherman

Defense Synergies 1 10

Arrows
Mega Knight Cannon Barbarian Barrel
Cannon
Arrows Barbarian Barrel
Zappies
Barbarian Barrel Fisherman Mega Knight
Barbarian Barrel
Arrows Cannon Zappies Miner Mega Knight
Goblin Barrel
Miner
Barbarian Barrel Mega Knight
Fisherman
Zappies Mega Knight
Mega Knight
Arrows Zappies Barbarian Barrel Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies Barbarian Barrel
Cannon Zappies Fisherman Mega Knight
Cannon Fisherman Mega Knight Zappies
Cannon Zappies Fisherman Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Cannon Zappies Mega Knight
Arrows Cannon Zappies
Arrows Cannon Barbarian Barrel Mega Knight
Cannon Zappies Fisherman
Cannon Zappies Barbarian Barrel Miner Fisherman Mega Knight
Arrows Cannon Zappies Barbarian Barrel Fisherman Mega Knight
Arrows Zappies
Cannon Mega Knight Zappies
Mega Knight Arrows Cannon Zappies Barbarian Barrel
Cannon Zappies Mega Knight
Cannon Zappies Fisherman Mega Knight
Mega Knight Arrows Cannon Zappies Fisherman
Arrows Cannon Mega Knight Zappies Barbarian Barrel Fisherman
Arrows Barbarian Barrel Cannon Zappies Fisherman Mega Knight
Cannon Zappies Fisherman
Mega Knight Arrows Cannon Zappies Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Barbarian Barrel Fisherman
Arrows Barbarian Barrel Miner Fisherman Mega Knight
Zappies Mega Knight Fisherman
Mega Knight Zappies Barbarian Barrel Fisherman
Cannon Zappies Fisherman Mega Knight
Arrows Zappies
Zappies
Mega Knight Zappies Fisherman
Mega Knight Zappies Barbarian Barrel
Cannon Zappies
Mega Knight Zappies
Mega Knight Arrows
Mega Knight Cannon Zappies
Cannon Zappies Mega Knight
Zappies Barbarian Barrel Fisherman
Arrows Mega Knight Cannon Zappies Barbarian Barrel
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Miner Fisherman
Arrows Barbarian Barrel Miner
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows
Arrows
Arrows Barbarian Barrel
Arrows Miner Fisherman
Fisherman
Miner Arrows Barbarian Barrel Fisherman
Arrows
Barbarian Barrel Miner Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Fisherman Mega Knight
Arrows Barbarian Barrel Miner Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Fisherman
Arrows Miner Barbarian Barrel Fisherman
Arrows Miner Fisherman Mega Knight
Miner Arrows Barbarian Barrel Fisherman
Arrows
Zappies
Arrows Miner Mega Knight
Arrows Zappies
Mega Knight
Arrows
Zappies Barbarian Barrel
Arrows Zappies
Arrows Barbarian Barrel
Miner Mega Knight
Arrows
Arrows
Mega Knight
Zappies
Zappies
Barbarian Barrel Miner Mega Knight

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