My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Cannon Skeleton Army Witch
Zap
Bomber Cannon Skeleton Army Witch
Barbarian Barrel
Electro Spirit Bomber Cannon Skeleton Army Witch
The Log
Electro Spirit Bomber Cannon Skeleton Army Witch
Earthquake
Bomber Cannon Skeleton Army Witch
Arrows
Electro Spirit Bomber Skeleton Army Witch
Royal Delivery
Electro Spirit Bomber Skeleton Army Witch P.E.K.K.A
Fireball
Bomber Cannon Skeleton Army Witch
Poison
Bomber Cannon Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Cannon Skeleton Army Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Cannon
Fireball
Arrows Electro Spirit
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Bomber Witch

Defense Synergies 0 8

Electro Spirit
Bomber
Cannon P.E.K.K.A
Arrows
Cannon Fireball P.E.K.K.A
Cannon
Bomber Arrows Fireball Skeleton Army Witch
Fireball
Arrows Cannon
Skeleton Army
Cannon
Witch
Cannon
P.E.K.K.A
Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball
Skeleton Army P.E.K.K.A Cannon Witch
Cannon Skeleton Army Witch P.E.K.K.A Bomber
Cannon Skeleton Army Witch P.E.K.K.A
Bomber Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Electro Spirit Bomber Cannon
Electro Spirit Arrows Cannon Fireball Witch
Electro Spirit Arrows Cannon Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber Cannon
Skeleton Army Witch Electro Spirit Bomber Arrows Cannon Fireball
Arrows Fireball Witch
Cannon Skeleton Army P.E.K.K.A Bomber Fireball Witch
Bomber Fireball Skeleton Army Electro Spirit Arrows Cannon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A
Bomber Arrows Cannon Fireball Skeleton Army Witch P.E.K.K.A
Arrows Cannon Fireball Electro Spirit Bomber Skeleton Army Witch
Arrows Witch Electro Spirit Bomber Cannon Fireball
P.E.K.K.A Cannon
Bomber Skeleton Army Electro Spirit Arrows Cannon Fireball Witch P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Bomber Arrows
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Cannon Skeleton Army Witch
Arrows Fireball Electro Spirit Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Spirit Fireball Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Cannon Fireball Witch
Bomber Cannon Fireball Skeleton Army Witch
Skeleton Army Witch Electro Spirit Bomber Fireball P.E.K.K.A
Arrows Electro Spirit Bomber Cannon Fireball Witch P.E.K.K.A
Electro Spirit Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Electro Spirit Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Electro Spirit Fireball Witch
Fireball
Bomber Arrows Fireball
Electro Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Electro Spirit Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Electro Spirit Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball

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