My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Executioner Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Cannon Firecracker Battle Ram Executioner
The Log
Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Executioner
Fireball
Cannon Firecracker Battle Ram Executioner
Poison
Cannon Firecracker Executioner
Lightning
Cannon Battle Ram Executioner Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Void Battle Ram Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Battle Ram Mega Knight
Cannon
Firecracker
Battle Ram Mega Knight
Battle Ram
Arrows Firecracker
Void
Arrows
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Executioner
Goblinstein

Defense Synergies 2 4

Arrows
Void Mega Knight Cannon
Cannon
Arrows Firecracker
Firecracker
Cannon Mega Knight
Battle Ram
Void
Arrows
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void Executioner
Cannon Firecracker Executioner Mega Knight
Cannon Mega Knight Void Executioner
Cannon Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Executioner Mega Knight
Arrows Cannon Firecracker Void Executioner
Arrows Cannon Void Mega Knight
Cannon
Cannon Firecracker Mega Knight
Executioner Arrows Cannon Firecracker Mega Knight
Arrows Executioner Firecracker
Cannon Mega Knight
Executioner Mega Knight Arrows Cannon Firecracker
Cannon Mega Knight
Cannon Mega Knight Goblinstein
Mega Knight Arrows Cannon Firecracker Executioner
Arrows Cannon Mega Knight Firecracker Executioner
Arrows Executioner Cannon Firecracker Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Arrows Firecracker Executioner Mega Knight
Mega Knight
Mega Knight
Cannon Executioner Mega Knight
Arrows Firecracker Executioner Goblinstein
Void
Mega Knight
Void Mega Knight Goblinstein Firecracker
Cannon
Mega Knight
Mega Knight Arrows Void
Mega Knight Cannon Executioner
Cannon Firecracker Executioner Mega Knight
Firecracker Executioner Goblinstein
Arrows Executioner Mega Knight Cannon Firecracker
Arrows Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Executioner
Arrows Void
Arrows Firecracker Void
Executioner Arrows Firecracker Mega Knight Goblinstein
Arrows Firecracker Executioner Goblinstein
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Void Firecracker
Void
Firecracker Void Arrows
Void Arrows Firecracker Executioner
Firecracker Void Executioner
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Void Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Void Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Firecracker Executioner Mega Knight Goblinstein
Arrows Firecracker Void Executioner
Void Arrows Mega Knight
Void Arrows Firecracker
Arrows Firecracker Void Executioner
Firecracker Void Goblinstein
Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Void Goblinstein
Arrows Firecracker Executioner
Arrows
Void Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Void Arrows
Firecracker Executioner Mega Knight
Firecracker
Firecracker Void Executioner
Void Firecracker Executioner Mega Knight
Firecracker Void Mega Knight
Void

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