My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Bats Cannon Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Firecracker Goblin Barrel Skeleton Army Witch
The Log
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bats Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Bats Cannon Firecracker Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Goblin Barrel Skeleton Army Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Cannon
Firecracker
Hog Rider Bats Goblin Barrel
Hog Rider
Bats Arrows Firecracker Goblin Barrel Witch
Goblin Barrel
Bats Arrows Firecracker Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider

Defense Synergies 0 7

Bats
Cannon Firecracker
Arrows
Cannon
Cannon
Bats Arrows Firecracker Skeleton Army Witch
Firecracker
Bats Cannon Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Cannon Firecracker
Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army Bats Cannon Firecracker Witch
Cannon Skeleton Army Witch Bats
Cannon Skeleton Army Witch Bats Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Bats Cannon Firecracker
Bats Arrows Cannon Firecracker Witch
Arrows Cannon
Cannon Witch Skeleton Army
Skeleton Army Cannon Firecracker
Bats Skeleton Army Witch Arrows Cannon Firecracker
Arrows Bats Firecracker Witch
Cannon Skeleton Army Bats Witch
Skeleton Army Bats Arrows Cannon Firecracker Witch
Skeleton Army Cannon
Skeleton Army Cannon
Bats Arrows Cannon Firecracker Skeleton Army Witch
Arrows Cannon Bats Firecracker Skeleton Army Witch
Arrows Witch Bats Cannon Firecracker
Cannon
Skeleton Army Bats Arrows Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Firecracker
Skeleton Army Bats Witch
Skeleton Army Bats
Cannon Skeleton Army Witch
Arrows Firecracker Bats Witch
Skeleton Army Bats Witch
Skeleton Army
Bats Firecracker Skeleton Army Witch
Witch Cannon Skeleton Army
Bats Witch
Skeleton Army Arrows
Skeleton Army Cannon Witch
Cannon Firecracker Skeleton Army Witch
Skeleton Army Witch Bats Firecracker
Bats Arrows Cannon Firecracker Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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