My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider
Giant Snowball
Bats Cannon Skeleton Barrel Hog Rider
Zap
Bats Cannon Skeleton Barrel
Barbarian Barrel
Cannon Skeleton Barrel
The Log
Cannon Skeleton Barrel Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Hog Rider
Fireball
Cannon Skeleton Barrel Hog Rider
Poison
Bats Cannon Skeleton Barrel
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Cannon Skeleton Barrel Tornado Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mega Knight
Arrows
Hog Rider Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Bats Arrows Hog Rider Tornado Mega Knight
Hog Rider
Bats Arrows The Log Skeleton Barrel Tornado Mega Knight
Tornado
Skeleton Barrel Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Hog Rider Tornado The Log

Defense Synergies 2 9

Bats
Cannon The Log Mega Knight
Arrows
Mega Knight Cannon Tornado
Cannon
The Log Bats Arrows
Skeleton Barrel
Mega Knight
Hog Rider
Tornado
Arrows The Log Mega Knight
The Log
Cannon Bats Tornado Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel The Log
Bats Cannon The Log Mega Knight
Cannon Tornado Mega Knight Bats
Cannon Bats Mega Knight
Arrows Tornado The Log Mega Knight
Arrows Tornado The Log Bats Cannon Mega Knight
Bats Tornado Arrows Cannon
Arrows Cannon Skeleton Barrel The Log Mega Knight
Cannon Tornado
Tornado Cannon Mega Knight
Bats Arrows Cannon Tornado The Log Mega Knight
Arrows Bats Tornado
Cannon Mega Knight Bats The Log
Mega Knight Bats Arrows Cannon Tornado The Log
Cannon Mega Knight
Tornado Cannon The Log Mega Knight
Mega Knight Bats Arrows Cannon Tornado
Arrows Cannon Mega Knight Bats Tornado The Log
Arrows Tornado The Log Bats Cannon Mega Knight
Cannon Tornado
Mega Knight Bats Arrows Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Skeleton Barrel The Log Mega Knight
Mega Knight Bats The Log
Mega Knight Bats Tornado The Log
Cannon Mega Knight
Arrows Bats Skeleton Barrel Tornado
Bats
Mega Knight
Mega Knight Bats Tornado The Log
Cannon
Mega Knight Bats
Mega Knight Arrows Tornado The Log
Mega Knight Cannon
Cannon Mega Knight
Bats Tornado The Log
Bats Arrows Mega Knight Cannon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel Tornado The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows The Log Mega Knight
Arrows Bats Skeleton Barrel Tornado
Arrows Tornado The Log
Arrows The Log Skeleton Barrel Tornado
Arrows The Log Skeleton Barrel Tornado
Bats Tornado
Arrows Skeleton Barrel Tornado The Log
Arrows Tornado
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log Mega Knight
Arrows Tornado
Bats
Arrows Skeleton Barrel The Log Mega Knight
Arrows Skeleton Barrel Tornado The Log Mega Knight
The Log Mega Knight
Arrows Tornado
Tornado The Log
Arrows Skeleton Barrel The Log
Arrows Tornado The Log Mega Knight
Arrows The Log Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado The Log Mega Knight
Arrows Skeleton Barrel Tornado The Log
Bats Arrows Tornado
Bats Skeleton Barrel
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Skeleton Barrel Bats
Arrows Tornado
Arrows The Log
Mega Knight
Arrows The Log Skeleton Barrel
Arrows Tornado
Mega Knight
Bats Tornado The Log
Bats Tornado
Skeleton Barrel Tornado The Log Mega Knight
Mega Knight

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