My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Royal Giant
Barbarian Barrel
Knight Cannon Ice Wizard
The Log
Cannon Royal Giant
Earthquake
Cannon
Arrows
Royal Delivery
Knight Ice Wizard
Fireball
Cannon Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Knight Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Ice Wizard Freeze Goblinstein Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Freeze Lightning
Knight
Arrows Ice Wizard
Cannon
Royal Giant
Arrows Lightning Ice Wizard
Freeze
Arrows
Lightning
Royal Giant Arrows
Ice Wizard
Royal Giant Knight
Goblinstein

Defense Synergies 2 5

Arrows
Knight Cannon Lightning Ice Wizard
Knight
Cannon Ice Wizard Arrows
Cannon
Knight Arrows Ice Wizard
Royal Giant
Freeze
Lightning
Arrows
Ice Wizard
Knight Arrows Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon
Knight Cannon Ice Wizard
Cannon Knight Freeze Lightning Ice Wizard
Cannon Knight Ice Wizard
Lightning Arrows
Arrows Freeze Cannon Ice Wizard
Lightning Arrows Cannon Freeze Ice Wizard
Lightning Arrows Cannon
Cannon Ice Wizard
Knight Cannon Ice Wizard
Ice Wizard Arrows Knight Cannon Freeze
Arrows Ice Wizard
Cannon Knight Freeze Lightning Ice Wizard
Arrows Cannon Freeze
Knight Cannon
Cannon Freeze Lightning
Arrows Knight Cannon
Arrows Cannon Knight Ice Wizard
Arrows Freeze Knight Cannon Ice Wizard
Cannon
Arrows Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Lightning
Knight Lightning
Lightning Knight
Knight Cannon
Arrows Freeze Ice Wizard
Knight Lightning Ice Wizard
Knight
Freeze Lightning Knight
Cannon
Knight
Lightning Arrows
Lightning Knight Cannon
Cannon
Knight Freeze Lightning
Arrows Cannon Freeze Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Freeze
Arrows Ice Wizard
Lightning Arrows
Lightning Arrows Knight Freeze
Arrows
Arrows Freeze Ice Wizard
Arrows
Arrows Freeze Lightning Ice Wizard
Arrows Lightning
Lightning
Lightning Arrows Knight
Lightning Arrows
Lightning Knight
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Freeze
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Freeze Ice Wizard
Arrows Lightning Ice Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Ice Wizard
Lightning Freeze
Lightning
Lightning Arrows
Lightning Arrows Freeze
Arrows Lightning
Lightning Freeze
Lightning Arrows Ice Wizard
Freeze
Arrows
Lightning Knight
Arrows Lightning
Lightning Arrows
Freeze Lightning
Lightning
Lightning Freeze
Lightning

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