My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Knight Cannon Valkyrie Wizard Guards
The Log
Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Hog Rider Wizard Guards
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard Guards
Lightning
Knight Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Guards Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Wizard The Log
Cannon
Valkyrie
Hog Rider Wizard
Hog Rider
Arrows Knight Valkyrie The Log Wizard Guards
Wizard
Knight Valkyrie Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Knight Guards

Defense Synergies 2 13

Arrows
Knight Cannon Valkyrie
Knight
Cannon Arrows Wizard The Log
Cannon
Knight The Log Arrows Valkyrie Wizard Guards
Valkyrie
Arrows Cannon Wizard The Log
Hog Rider
Wizard
Knight Cannon Valkyrie Guards The Log
Guards
Cannon Wizard The Log
The Log
Cannon Knight Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Wizard The Log
Knight Cannon Valkyrie The Log
Cannon Knight Valkyrie
Cannon Knight Valkyrie Guards
Arrows Valkyrie The Log
Arrows The Log Cannon Valkyrie Guards
Arrows Cannon Wizard
Arrows Cannon Valkyrie The Log
Cannon
Knight Guards Cannon Valkyrie
Valkyrie Guards Arrows Knight Cannon Wizard The Log
Arrows Wizard
Cannon Knight Valkyrie Wizard Guards The Log
Valkyrie Wizard Arrows Cannon Guards The Log
Knight Cannon
Cannon The Log
Wizard Arrows Knight Cannon Valkyrie
Arrows Cannon Knight Valkyrie Wizard Guards The Log
Arrows Valkyrie Wizard The Log Knight Cannon Guards
Cannon
Valkyrie Wizard Arrows Knight Cannon Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards
Arrows Knight Valkyrie Wizard The Log
Guards Knight Valkyrie The Log
Valkyrie Guards Knight The Log
Knight Cannon Valkyrie Guards
Arrows Wizard
Guards Knight Valkyrie
Knight Valkyrie
Knight Valkyrie The Log
Cannon Guards
Knight Valkyrie Guards
Arrows Valkyrie Guards The Log
Knight Cannon Valkyrie Wizard Guards
Wizard Cannon Valkyrie
Guards Knight Valkyrie The Log
Arrows Valkyrie Cannon Wizard The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Guards The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie Guards The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Guards
Arrows Knight Valkyrie Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard Guards
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Guards
Arrows Wizard
Arrows The Log
Knight Valkyrie Wizard
Arrows The Log Wizard
Arrows
Guards The Log
The Log
Wizard

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