My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Balloon Giant Skeleton
Giant Snowball
Cannon Mega Minion Goblin Curse Balloon Lumberjack
Zap
Cannon Goblin Curse Balloon
Barbarian Barrel
Cannon Goblin Curse Giant Skeleton Lumberjack
The Log
Cannon Goblin Curse Giant Skeleton Lumberjack
Earthquake
Cannon
Arrows
Goblin Curse
Royal Delivery
Mega Minion Balloon Giant Skeleton Lumberjack
Fireball
Cannon Mega Minion Balloon Lumberjack
Poison
Cannon Mega Minion Goblin Curse Balloon
Lightning
Cannon Mega Minion Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Goblin Curse Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Cannon Mega Minion Earthquake Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Cannon Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Balloon Mega Minion Earthquake Giant Skeleton Lumberjack
Cannon
Mega Minion
Arrows Balloon Giant Skeleton
Earthquake
Goblin Curse Arrows Balloon Giant Skeleton
Goblin Curse
Arrows Earthquake
Balloon
Arrows Lumberjack Mega Minion Earthquake Giant Skeleton
Giant Skeleton
Arrows Mega Minion Earthquake Balloon Lumberjack
Lumberjack
Balloon Arrows Giant Skeleton

Defense Synergies 0 10

Arrows
Cannon Mega Minion Giant Skeleton Lumberjack
Cannon
Arrows Mega Minion Earthquake Lumberjack
Mega Minion
Arrows Cannon Giant Skeleton Lumberjack
Earthquake
Cannon
Goblin Curse
Balloon
Giant Skeleton
Arrows Mega Minion Lumberjack
Lumberjack
Arrows Cannon Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Mega Minion
Lumberjack Cannon Mega Minion Goblin Curse
Cannon Lumberjack Mega Minion Goblin Curse Giant Skeleton
Cannon Lumberjack Mega Minion Goblin Curse
Arrows Earthquake Giant Skeleton Lumberjack
Arrows Cannon Mega Minion Earthquake Lumberjack
Mega Minion Arrows Cannon Goblin Curse
Earthquake Arrows Cannon Giant Skeleton
Cannon Goblin Curse Lumberjack
Cannon Giant Skeleton Lumberjack
Goblin Curse Arrows Cannon Mega Minion Earthquake Giant Skeleton Lumberjack
Arrows Mega Minion Goblin Curse
Cannon Lumberjack Earthquake Goblin Curse Giant Skeleton
Arrows Cannon Mega Minion Earthquake Goblin Curse Lumberjack
Cannon Goblin Curse Lumberjack
Cannon Goblin Curse Lumberjack
Arrows Cannon Lumberjack
Arrows Cannon Mega Minion Lumberjack
Arrows Earthquake Cannon Mega Minion Goblin Curse Giant Skeleton Lumberjack
Cannon Goblin Curse Lumberjack
Arrows Cannon Earthquake Goblin Curse Giant Skeleton Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Arrows Mega Minion Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Cannon Goblin Curse Lumberjack
Arrows Goblin Curse
Mega Minion Giant Skeleton Lumberjack
Giant Skeleton Goblin Curse Lumberjack
Giant Skeleton Mega Minion
Cannon Mega Minion Goblin Curse
Mega Minion Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Cannon Goblin Curse Lumberjack
Cannon Goblin Curse
Mega Minion Giant Skeleton Lumberjack
Arrows Cannon Mega Minion Earthquake Goblin Curse Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Giant Skeleton
Arrows Goblin Curse
Earthquake Arrows Giant Skeleton
Earthquake Arrows Giant Skeleton
Arrows Earthquake Goblin Curse
Arrows Mega Minion Goblin Curse
Arrows Earthquake
Arrows Earthquake Goblin Curse
Arrows
Lumberjack
Arrows Earthquake
Arrows Goblin Curse
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Mega Minion Earthquake
Arrows Earthquake Goblin Curse
Earthquake Giant Skeleton
Arrows
Earthquake Arrows
Arrows Earthquake Goblin Curse
Mega Minion
Arrows Earthquake
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Mega Minion
Mega Minion
Arrows Earthquake
Arrows
Giant Skeleton
Arrows Earthquake Goblin Curse
Earthquake
Arrows Mega Minion Goblin Curse
Arrows
Mega Minion Lumberjack
Arrows Earthquake
Arrows Giant Skeleton
Mega Minion
Giant Skeleton
Giant Skeleton

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