My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Mega Minion Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Cannon Royal Recruits Mega Minion
Zap
Bats Cannon
Barbarian Barrel
Electro Spirit Cannon Royal Recruits
The Log
Electro Spirit Cannon Royal Recruits
Earthquake
Cannon
Arrows
Electro Spirit Bats Royal Recruits
Royal Delivery
Electro Spirit Bats Royal Recruits Mega Minion
Fireball
Cannon Mega Minion
Poison
Bats Cannon Royal Recruits Mega Minion
Lightning
Cannon Mega Minion Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Mega Minion Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Cannon Mega Minion Freeze Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion
Bats
Royal Recruits Mega Minion
Arrows
Mega Minion Freeze
Cannon
Royal Recruits
Bats
Mega Minion
Electro Spirit Bats Arrows
Freeze
Arrows
Goblinstein

Defense Synergies 1 9

Electro Spirit
Mega Minion
Bats
Cannon Royal Recruits Freeze
Arrows
Cannon Mega Minion
Cannon
Bats Arrows Royal Recruits Mega Minion
Royal Recruits
Bats Cannon Mega Minion
Mega Minion
Electro Spirit Arrows Cannon Royal Recruits Freeze
Freeze
Bats Mega Minion
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Mega Minion
Bats Cannon Royal Recruits Mega Minion
Cannon Bats Royal Recruits Mega Minion Freeze
Cannon Royal Recruits Bats Mega Minion
Arrows Royal Recruits
Arrows Freeze Electro Spirit Bats Cannon Mega Minion
Bats Mega Minion Electro Spirit Arrows Cannon Freeze
Electro Spirit Arrows Cannon Royal Recruits
Cannon Royal Recruits
Cannon Royal Recruits
Bats Electro Spirit Arrows Cannon Royal Recruits Mega Minion Freeze
Arrows Mega Minion Bats
Cannon Royal Recruits Bats Freeze
Electro Spirit Bats Arrows Cannon Royal Recruits Mega Minion Freeze
Royal Recruits Cannon
Cannon Royal Recruits Freeze
Bats Arrows Cannon Royal Recruits
Arrows Cannon Electro Spirit Bats Royal Recruits Mega Minion
Arrows Freeze Electro Spirit Bats Cannon Royal Recruits Mega Minion
Cannon Royal Recruits
Royal Recruits Electro Spirit Bats Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Mega Minion
Royal Recruits Bats
Royal Recruits Bats
Royal Recruits Cannon
Arrows Electro Spirit Bats Freeze
Royal Recruits Bats Mega Minion
Royal Recruits
Royal Recruits Freeze Electro Spirit Bats Mega Minion
Royal Recruits Cannon Mega Minion
Bats Royal Recruits Mega Minion
Royal Recruits Arrows
Royal Recruits Cannon
Royal Recruits Cannon
Royal Recruits Electro Spirit Bats Mega Minion Freeze
Bats Arrows Electro Spirit Cannon Royal Recruits Mega Minion Freeze
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze
Arrows
Arrows
Arrows Royal Recruits Freeze
Arrows
Arrows Electro Spirit Bats Mega Minion Freeze
Arrows
Arrows Freeze
Arrows
Bats
Arrows Royal Recruits
Arrows
Arrows Freeze
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze
Bats
Arrows Mega Minion
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze Electro Spirit
Mega Minion
Arrows
Arrows
Arrows
Bats Arrows
Electro Spirit Bats Mega Minion Freeze
Mega Minion
Arrows
Electro Spirit Arrows Freeze
Arrows
Electro Spirit Bats Royal Recruits Freeze
Arrows Mega Minion
Freeze
Arrows
Mega Minion
Arrows
Arrows
Royal Recruits Mega Minion
Electro Spirit Bats Royal Recruits Freeze
Bats
Royal Recruits Freeze

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