My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel
Zap
Cannon Firecracker Mortar Goblin Barrel
Barbarian Barrel
Cannon Firecracker Mortar Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Mortar Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Mortar Hog Rider Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Mortar Electro Wizard
Lightning
Cannon Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Goblin Barrel Mortar Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mortar Goblin Barrel
Cannon
Firecracker
Hog Rider Mortar Goblin Barrel P.E.K.K.A
Mortar
Arrows Firecracker Hog Rider
Hog Rider
Arrows Firecracker Mortar Goblin Barrel Electro Wizard
Goblin Barrel
Arrows Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 10

Arrows
Cannon Mortar P.E.K.K.A
Cannon
Arrows Firecracker Electro Wizard
Firecracker
Cannon Mortar P.E.K.K.A Electro Wizard
Mortar
Arrows Firecracker Electro Wizard
Hog Rider
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Cannon Firecracker Mortar P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Mortar Electro Wizard
P.E.K.K.A Cannon Firecracker Mortar Electro Wizard
Cannon Mortar P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Firecracker Mortar Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Cannon Firecracker Electro Wizard
Electro Wizard Arrows Cannon Firecracker Mortar
Arrows Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Mortar
Cannon Firecracker Electro Wizard
Electro Wizard Arrows Cannon Firecracker
Arrows Firecracker Electro Wizard
Cannon Mortar P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Mortar P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Mortar Electro Wizard
Cannon Mortar P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Mortar P.E.K.K.A Electro Wizard
Arrows Cannon Mortar Firecracker Electro Wizard
Arrows Mortar Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Mortar Electro Wizard
Arrows Cannon Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mortar
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon
Arrows Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Mortar
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Cannon
Cannon Firecracker
Electro Wizard Firecracker Mortar P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A Electro Wizard
Arrows Cannon Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Electro Wizard
Firecracker Arrows Mortar Electro Wizard
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows Firecracker Mortar
Arrows
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mortar
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker Mortar
Arrows
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Electro Wizard
P.E.K.K.A
Firecracker Mortar

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