My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton King
Giant Snowball
Cannon Dart Goblin Battle Ram Skeleton King
Zap
Cannon Dart Goblin Battle Ram Skeleton King
Barbarian Barrel
Cannon Dart Goblin Battle Ram Electro Wizard Skeleton King
The Log
Cannon Dart Goblin Battle Ram Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Dart Goblin Skeleton King
Royal Delivery
Dart Goblin Battle Ram P.E.K.K.A Electro Wizard Skeleton King
Fireball
Cannon Dart Goblin Battle Ram Electro Wizard Skeleton King
Poison
Cannon Dart Goblin Electro Wizard Skeleton King
Lightning
Cannon Battle Ram Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Battle Ram Poison Electro Wizard Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Dart Goblin Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Cannon
Dart Goblin
Battle Ram P.E.K.K.A Skeleton King
Battle Ram
Poison Arrows Dart Goblin P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Dart Goblin Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram
Skeleton King
Dart Goblin

Defense Synergies 0 9

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Dart Goblin Poison Electro Wizard
Dart Goblin
Cannon P.E.K.K.A Electro Wizard
Battle Ram
Poison
Cannon Electro Wizard
P.E.K.K.A
Arrows Dart Goblin Electro Wizard
Electro Wizard
Cannon Dart Goblin Poison P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Electro Wizard
P.E.K.K.A Cannon Dart Goblin Electro Wizard
Cannon P.E.K.K.A Dart Goblin Electro Wizard
Cannon P.E.K.K.A Dart Goblin Electro Wizard Skeleton King
Arrows Poison P.E.K.K.A
Arrows Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Poison
Arrows Cannon Dart Goblin Poison P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Skeleton King
Cannon Dart Goblin Electro Wizard
Dart Goblin Poison Electro Wizard Arrows Cannon Skeleton King
Arrows Dart Goblin Poison Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Dart Goblin Poison P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Cannon Electro Wizard Skeleton King
Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Poison P.E.K.K.A Electro Wizard
Arrows Cannon Dart Goblin Electro Wizard
Arrows Poison Cannon Dart Goblin Electro Wizard
P.E.K.K.A Cannon Dart Goblin Electro Wizard
Arrows Cannon Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon
Arrows Poison Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Poison
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Cannon Skeleton King
Cannon Dart Goblin
Electro Wizard Dart Goblin Poison P.E.K.K.A Skeleton King
Arrows Poison Cannon Dart Goblin P.E.K.K.A Electro Wizard Skeleton King
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin
Arrows Poison Dart Goblin Electro Wizard
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Poison Arrows
Arrows Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison Dart Goblin
Arrows Poison Dart Goblin
Poison Electro Wizard
Poison Arrows Dart Goblin Electro Wizard
Poison Arrows Dart Goblin
Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Poison
Arrows Dart Goblin Poison Electro Wizard
Arrows Dart Goblin Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Dart Goblin Electro Wizard
Arrows Poison
Poison Arrows Dart Goblin
Poison Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Poison
Poison Arrows Dart Goblin
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Dart Goblin
Poison Arrows Dart Goblin Electro Wizard
Arrows
Poison Dart Goblin Electro Wizard
Arrows Dart Goblin Poison Skeleton King
Arrows Poison
Dart Goblin P.E.K.K.A
Dart Goblin Poison Electro Wizard Skeleton King
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: