My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Cannon Goblin Gang Zappies Skeleton Army Baby Dragon
Zap
Bats Cannon Goblin Gang Zappies Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Zappies Skeleton Army
The Log
Cannon Goblin Gang Zappies Skeleton Army
Earthquake
Cannon Goblin Gang Zappies Skeleton Army
Arrows
Bats Goblin Gang Zappies Skeleton Army
Royal Delivery
Bats Goblin Gang Zappies Skeleton Army Baby Dragon
Fireball
Cannon Goblin Gang Zappies Skeleton Army Baby Dragon
Poison
Bats Cannon Goblin Gang Zappies Skeleton Army
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Skeleton Army Zappies Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon
Arrows
Mega Knight
Cannon
Goblin Gang
Baby Dragon
Zappies
Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Bats Goblin Gang Zappies Mega Knight
Mega Knight
Bats Arrows Zappies Baby Dragon

Defense Synergies 1 13

Bats
Cannon Zappies Baby Dragon Mega Knight
Arrows
Mega Knight Cannon
Cannon
Bats Arrows Goblin Gang Skeleton Army Baby Dragon
Goblin Gang
Cannon Zappies Skeleton Army
Zappies
Bats Goblin Gang Skeleton Army Mega Knight
Skeleton Army
Cannon Goblin Gang Zappies
Baby Dragon
Bats Cannon Mega Knight
Mega Knight
Arrows Bats Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies Baby Dragon
Skeleton Army Bats Cannon Goblin Gang Zappies Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Bats Zappies
Cannon Skeleton Army Bats Goblin Gang Zappies Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Bats Cannon Zappies Baby Dragon Mega Knight
Bats Arrows Cannon Goblin Gang Zappies Baby Dragon
Arrows Cannon Baby Dragon Mega Knight
Cannon Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Zappies Mega Knight
Bats Goblin Gang Skeleton Army Arrows Cannon Zappies Baby Dragon Mega Knight
Arrows Bats Goblin Gang Zappies Baby Dragon
Cannon Skeleton Army Mega Knight Bats Goblin Gang Zappies
Skeleton Army Mega Knight Bats Arrows Cannon Goblin Gang Zappies Baby Dragon
Skeleton Army Cannon Goblin Gang Zappies Mega Knight
Skeleton Army Cannon Goblin Gang Zappies Mega Knight
Mega Knight Bats Arrows Cannon Goblin Gang Zappies Skeleton Army
Arrows Cannon Mega Knight Bats Goblin Gang Zappies Skeleton Army Baby Dragon
Arrows Baby Dragon Bats Cannon Zappies Mega Knight
Cannon Zappies
Goblin Gang Skeleton Army Mega Knight Bats Arrows Cannon Zappies Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zappies
Arrows Goblin Gang Baby Dragon Mega Knight
Goblin Gang Zappies Skeleton Army Mega Knight Bats
Goblin Gang Skeleton Army Mega Knight Bats Zappies
Cannon Goblin Gang Zappies Skeleton Army Mega Knight
Arrows Bats Goblin Gang Zappies Baby Dragon
Goblin Gang Skeleton Army Bats Zappies
Mega Knight Zappies Skeleton Army
Mega Knight Bats Zappies Skeleton Army Baby Dragon
Cannon Goblin Gang Zappies Skeleton Army
Mega Knight Bats Zappies
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Cannon Goblin Gang Zappies
Cannon Zappies Skeleton Army Baby Dragon Mega Knight
Goblin Gang Zappies Skeleton Army Bats Baby Dragon
Bats Arrows Mega Knight Cannon Zappies Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bats
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows
Bats Goblin Gang Zappies Skeleton Army
Arrows Zappies Baby Dragon
Arrows
Goblin Gang Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Goblin Gang Zappies Baby Dragon
Bats Zappies
Baby Dragon Mega Knight
Mega Knight

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