My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Bomb Tower Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Furnace
Zap
Cannon Furnace Inferno Tower
Barbarian Barrel
Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower
The Log
Cannon Barbarians Furnace
Earthquake
Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Barbarians
Fireball
Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower
Poison
Cannon Barbarians Bomb Tower Furnace Inferno Tower
Lightning
Cannon Tesla Bomb Tower Furnace Inferno Tower
Rocket
Barbarians Bomb Tower Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tesla Bomb Tower Furnace Barbarians Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Tesla Bomb Tower

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Cannon
Tesla
Barbarians
Bomb Tower
Furnace
Inferno Tower
Mega Knight
Arrows

Defense Synergies 1 10

Arrows
Mega Knight Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower
Cannon
Arrows Inferno Tower
Tesla
Arrows Inferno Tower
Barbarians
Arrows Furnace
Bomb Tower
Arrows
Furnace
Arrows Barbarians
Inferno Tower
Arrows Cannon Tesla Mega Knight
Mega Knight
Arrows Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Inferno Tower
Barbarians Bomb Tower Inferno Tower Cannon Tesla Furnace Mega Knight
Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower Mega Knight
Cannon Tesla Barbarians Bomb Tower Inferno Tower Furnace Mega Knight
Arrows Barbarians Bomb Tower Mega Knight
Arrows Cannon Tesla Bomb Tower Furnace Mega Knight
Tesla Furnace Inferno Tower Arrows Cannon Bomb Tower
Arrows Cannon Tesla Barbarians Bomb Tower Inferno Tower Mega Knight
Cannon Tesla Barbarians Inferno Tower Bomb Tower Furnace
Cannon Tesla Barbarians Inferno Tower Mega Knight
Barbarians Arrows Cannon Tesla Bomb Tower Furnace Mega Knight
Arrows Tesla Inferno Tower Furnace
Cannon Tesla Barbarians Bomb Tower Furnace Inferno Tower Mega Knight
Bomb Tower Mega Knight Arrows Cannon Tesla Barbarians Furnace
Barbarians Inferno Tower Cannon Tesla Bomb Tower Furnace Mega Knight
Barbarians Bomb Tower Inferno Tower Cannon Tesla Furnace Mega Knight
Tesla Barbarians Bomb Tower Mega Knight Arrows Cannon Furnace Inferno Tower
Arrows Cannon Tesla Bomb Tower Mega Knight Barbarians Furnace
Arrows Bomb Tower Furnace Cannon Tesla Barbarians Mega Knight
Barbarians Cannon Tesla Bomb Tower Inferno Tower
Mega Knight Arrows Cannon Tesla Barbarians Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Furnace Inferno Tower
Arrows Tesla Bomb Tower Mega Knight
Barbarians Mega Knight Bomb Tower Furnace Inferno Tower
Mega Knight Tesla Barbarians Inferno Tower
Barbarians Inferno Tower Cannon Tesla Mega Knight
Arrows Furnace Tesla Bomb Tower
Tesla Barbarians Bomb Tower Furnace Inferno Tower
Inferno Tower Mega Knight Tesla Barbarians Bomb Tower
Mega Knight Barbarians Bomb Tower Inferno Tower
Inferno Tower Cannon Tesla Barbarians
Mega Knight Tesla Barbarians Bomb Tower Inferno Tower
Mega Knight Arrows Barbarians
Barbarians Mega Knight Cannon Tesla Bomb Tower Inferno Tower
Cannon Tesla Barbarians Bomb Tower Furnace Mega Knight
Tesla Barbarians Inferno Tower Bomb Tower Furnace
Arrows Mega Knight Cannon Tesla Barbarians Bomb Tower Inferno Tower
Arrows Cannon Bomb Tower Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Arrows Furnace Mega Knight
Arrows Furnace
Arrows Furnace
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows Furnace
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Barbarians
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight
Mega Knight

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