My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Witch Inferno Dragon
Zap
Cannon Witch Inferno Dragon
Barbarian Barrel
Cannon Tesla Witch Executioner
The Log
Cannon Mini P.E.K.K.A Witch
Earthquake
Cannon Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Executioner Inferno Dragon
Fireball
Cannon Tesla Witch Executioner Inferno Dragon
Poison
Cannon Witch Executioner
Lightning
Cannon Tesla Mini P.E.K.K.A Witch Executioner Inferno Dragon
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tesla Mini P.E.K.K.A Inferno Dragon Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Tesla Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Cannon
Tesla
Mini P.E.K.K.A
Arrows Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Witch Executioner

Defense Synergies 1 13

Arrows
Mega Knight Cannon Tesla Mini P.E.K.K.A
Cannon
Arrows Mini P.E.K.K.A Witch Inferno Dragon
Tesla
Arrows Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Arrows Cannon Tesla Witch Executioner
Witch
Cannon Mini P.E.K.K.A Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Cannon Tesla Mega Knight
Mega Knight
Arrows Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Executioner
Mini P.E.K.K.A Inferno Dragon Cannon Tesla Witch Executioner Mega Knight
Cannon Tesla Mini P.E.K.K.A Witch Mega Knight Executioner Inferno Dragon
Cannon Tesla Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Cannon Tesla Executioner Mega Knight
Tesla Inferno Dragon Arrows Cannon Witch Executioner
Arrows Cannon Tesla Mega Knight
Cannon Tesla Mini P.E.K.K.A Witch Inferno Dragon
Cannon Tesla Mini P.E.K.K.A Mega Knight
Witch Executioner Arrows Cannon Tesla Mega Knight
Arrows Tesla Executioner Inferno Dragon Witch
Cannon Tesla Mini P.E.K.K.A Mega Knight Witch
Executioner Mega Knight Arrows Cannon Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Cannon Tesla Mega Knight
Cannon Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Cannon Mini P.E.K.K.A Witch Executioner
Arrows Cannon Tesla Mega Knight Witch Executioner
Arrows Witch Executioner Cannon Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Cannon Tesla Inferno Dragon
Mega Knight Arrows Cannon Tesla Mini P.E.K.K.A Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Witch
Arrows Tesla Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Tesla
Cannon Tesla Mini P.E.K.K.A Witch Executioner Inferno Dragon Mega Knight
Arrows Executioner Tesla Witch
Mini P.E.K.K.A Tesla Witch
Mini P.E.K.K.A Mega Knight Tesla Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Cannon Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Cannon Tesla Witch Executioner
Cannon Tesla Witch Executioner Mega Knight
Tesla Witch Mini P.E.K.K.A Executioner Inferno Dragon
Arrows Executioner Mega Knight Cannon Tesla Mini P.E.K.K.A Witch Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Executioner Mega Knight
Witch Inferno Dragon
Arrows Witch Executioner
Arrows Witch Mega Knight
Arrows
Arrows Witch Executioner
Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Witch
Arrows Witch Executioner
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Witch
Witch Executioner
Witch Executioner Mega Knight
Inferno Dragon
Mega Knight

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