My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Zap
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Valkyrie Goblin Barrel
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Inferno Dragon
Fireball
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Goblin Barrel Valkyrie Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Cannon
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Arrows Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Goblin Barrel
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Cannon Valkyrie
Cannon
Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang
Cannon Valkyrie Inferno Dragon
Valkyrie
Arrows Cannon Goblin Gang
Goblin Barrel
Inferno Dragon
Cannon Goblin Gang Mega Knight
Mega Knight
Arrows Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Inferno Dragon Cannon Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Mega Knight Valkyrie Inferno Dragon
Cannon Inferno Dragon Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Cannon Valkyrie Mega Knight
Inferno Dragon Arrows Cannon Goblin Gang
Arrows Cannon Valkyrie Mega Knight
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Cannon Mega Knight
Arrows Inferno Dragon Goblin Gang
Cannon Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Arrows Cannon Goblin Gang
Inferno Dragon Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Goblin Gang Valkyrie
Arrows Cannon Mega Knight Goblin Gang Valkyrie
Arrows Valkyrie Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Valkyrie Mega Knight Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Valkyrie Inferno Dragon Mega Knight
Arrows Goblin Gang
Goblin Gang Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie Mega Knight
Goblin Gang Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Cannon Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows
Goblin Gang
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang
Mega Knight
Inferno Dragon
Mega Knight

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