My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Valkyrie Royal Ghost
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Bowler Royal Ghost
Fireball
Cannon Firecracker Bowler
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Rocket Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Royal Ghost Fireball Valkyrie Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Royal Ghost

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Bowler
Cannon
Firecracker
Valkyrie Bowler
Fireball
Arrows
Valkyrie
Firecracker Royal Ghost
Rocket
Bowler
Arrows Firecracker
Royal Ghost
Valkyrie

Defense Synergies 1 12

Arrows
Cannon Fireball Valkyrie Bowler
Cannon
Arrows Firecracker Fireball Valkyrie Rocket Bowler Royal Ghost
Firecracker
Valkyrie Cannon
Fireball
Arrows Cannon Valkyrie
Valkyrie
Firecracker Arrows Cannon Fireball Bowler
Rocket
Cannon
Bowler
Arrows Cannon Valkyrie
Royal Ghost
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Cannon Firecracker Fireball Valkyrie
Cannon Firecracker Valkyrie
Cannon Rocket Bowler Valkyrie
Cannon Firecracker Valkyrie Bowler
Arrows Firecracker Fireball Valkyrie Rocket Bowler
Arrows Fireball Bowler Cannon Firecracker Valkyrie Royal Ghost
Rocket Arrows Cannon Firecracker Fireball
Rocket Bowler Arrows Cannon Fireball Valkyrie
Cannon
Cannon Firecracker Valkyrie Bowler Royal Ghost
Valkyrie Arrows Cannon Firecracker Fireball Bowler Royal Ghost
Arrows Firecracker Fireball
Cannon Bowler Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Bowler Arrows Cannon Firecracker Royal Ghost
Cannon
Rocket Cannon Fireball Bowler
Arrows Cannon Firecracker Fireball Valkyrie Bowler
Arrows Cannon Fireball Valkyrie Firecracker Bowler Royal Ghost
Arrows Valkyrie Cannon Firecracker Fireball Bowler Royal Ghost
Cannon
Valkyrie Bowler Royal Ghost Arrows Cannon Firecracker Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bowler Royal Ghost
Fireball Arrows Firecracker Valkyrie Rocket Bowler Royal Ghost
Valkyrie Rocket Bowler
Valkyrie Rocket Bowler Fireball
Cannon Valkyrie Bowler
Arrows Firecracker Fireball Rocket
Rocket Fireball Valkyrie Bowler
Valkyrie
Rocket Firecracker Fireball Valkyrie
Cannon
Valkyrie Bowler
Rocket Arrows Fireball Valkyrie Bowler
Rocket Bowler Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie Bowler
Firecracker Fireball Valkyrie Rocket Bowler
Arrows Valkyrie Bowler Cannon Firecracker Fireball Royal Ghost
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie Rocket Royal Ghost
Arrows Firecracker Fireball Bowler Royal Ghost
Rocket Arrows Fireball
Arrows Firecracker Fireball Valkyrie Rocket
Fireball Rocket Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Fireball Rocket
Arrows Firecracker Bowler
Arrows Fireball Firecracker Bowler
Arrows Fireball Firecracker
Rocket Fireball Bowler
Firecracker Rocket Arrows Fireball Valkyrie Bowler
Fireball Arrows Firecracker Rocket
Rocket Firecracker Fireball Bowler
Arrows Firecracker Fireball Rocket
Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Rocket Bowler
Arrows Fireball Rocket
Rocket
Rocket Arrows Firecracker Fireball Bowler
Rocket Arrows Firecracker Fireball Valkyrie Bowler
Rocket Fireball Bowler
Rocket Arrows Fireball
Rocket Bowler
Rocket Arrows Fireball
Arrows Firecracker Fireball Valkyrie Bowler
Arrows Firecracker Fireball Bowler Royal Ghost
Fireball Arrows Bowler
Fireball Rocket Arrows Firecracker
Arrows Firecracker Fireball
Rocket Firecracker Fireball
Fireball Bowler
Arrows Fireball Rocket
Rocket Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball Bowler
Fireball Rocket
Fireball Rocket Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie Rocket Bowler
Arrows Firecracker Fireball Bowler
Rocket Arrows Fireball
Firecracker
Firecracker Fireball Rocket Bowler
Firecracker Fireball Rocket
Firecracker Fireball Rocket Bowler Royal Ghost
Fireball Firecracker Rocket Bowler

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