My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Valkyrie
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Firecracker Earthquake Valkyrie Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Firecracker

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake
Cannon
Firecracker
Hog Rider Earthquake Valkyrie
Earthquake
Hog Rider Arrows Firecracker
Valkyrie
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Earthquake Valkyrie Rage Poison
Rage
Hog Rider
Poison
Hog Rider

Defense Synergies 1 7

Arrows
Cannon Valkyrie
Cannon
Arrows Firecracker Earthquake Valkyrie Poison
Firecracker
Valkyrie Cannon Earthquake
Earthquake
Cannon Firecracker
Valkyrie
Firecracker Arrows Cannon
Hog Rider
Rage
Poison
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie
Cannon Firecracker Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie Poison
Arrows Cannon Firecracker Earthquake Valkyrie
Arrows Cannon Firecracker Poison
Earthquake Arrows Cannon Valkyrie Poison
Cannon
Cannon Firecracker Valkyrie
Valkyrie Poison Arrows Cannon Firecracker Earthquake
Arrows Firecracker Poison
Cannon Earthquake Valkyrie
Valkyrie Arrows Cannon Firecracker Earthquake Poison
Cannon
Cannon
Arrows Cannon Firecracker Valkyrie Poison
Arrows Cannon Valkyrie Firecracker
Arrows Earthquake Valkyrie Poison Cannon Firecracker
Cannon
Valkyrie Arrows Cannon Firecracker Earthquake Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Arrows Firecracker Valkyrie
Valkyrie
Valkyrie
Cannon Valkyrie
Arrows Firecracker Poison
Valkyrie
Valkyrie
Firecracker Valkyrie Poison
Cannon
Valkyrie
Arrows Valkyrie Poison
Cannon Valkyrie
Cannon Firecracker Valkyrie
Firecracker Valkyrie Poison
Arrows Valkyrie Poison Cannon Firecracker Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison
Earthquake Arrows Poison
Earthquake Arrows Firecracker Valkyrie Poison
Poison Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Poison
Arrows Firecracker Earthquake Poison
Arrows Earthquake Poison Firecracker
Arrows Poison Firecracker
Poison
Firecracker Poison Arrows Earthquake Valkyrie
Poison Arrows Firecracker
Earthquake Poison Firecracker
Earthquake Arrows Firecracker Poison
Earthquake Arrows Firecracker Poison
Earthquake Arrows Firecracker Poison
Earthquake Arrows Firecracker Poison
Arrows Earthquake Poison
Arrows Firecracker Earthquake Poison
Arrows Firecracker Earthquake Valkyrie Poison
Earthquake Poison
Arrows Poison
Earthquake Arrows Poison
Arrows Firecracker Earthquake Poison Valkyrie
Arrows Firecracker Poison Earthquake
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows Earthquake
Arrows Firecracker Poison
Arrows Firecracker Earthquake Poison
Earthquake
Poison Arrows Firecracker
Arrows
Poison Firecracker Valkyrie
Arrows Firecracker Earthquake Poison
Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker

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