My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Cannon Musketeer
Zap
Bats Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elixir Golem Musketeer Valkyrie
The Log
Cannon Firecracker Elixir Golem Musketeer
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Musketeer Valkyrie
Fireball
Cannon Firecracker Elixir Golem Musketeer
Poison
Bats Cannon Firecracker Elixir Golem Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Cannon Firecracker Elixir Golem Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem
Arrows
Elixir Golem
Cannon
Firecracker
Elixir Golem Bats Valkyrie
Elixir Golem
Firecracker Bats Arrows Musketeer The Log
Musketeer
Valkyrie Elixir Golem The Log
Valkyrie
Bats Musketeer Firecracker
The Log
Elixir Golem Musketeer

Defense Synergies 6 11

Bats
Cannon Firecracker Musketeer Valkyrie The Log
Arrows
Cannon Valkyrie
Cannon
Musketeer The Log Bats Arrows Firecracker Valkyrie
Firecracker
Valkyrie The Log Bats Cannon Musketeer
Elixir Golem
Musketeer
Cannon Valkyrie The Log Bats Firecracker
Valkyrie
Firecracker Musketeer Bats Arrows Cannon The Log
The Log
Cannon Firecracker Musketeer Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Valkyrie The Log
Bats Cannon Firecracker Musketeer Valkyrie The Log
Cannon Bats Musketeer Valkyrie
Cannon Bats Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows The Log Bats Cannon Firecracker Musketeer Valkyrie
Bats Musketeer Arrows Cannon Firecracker
Arrows Cannon Musketeer Valkyrie The Log
Cannon Musketeer
Cannon Firecracker Musketeer Valkyrie
Bats Valkyrie Arrows Cannon Firecracker Musketeer The Log
Arrows Musketeer Bats Firecracker
Cannon Bats Musketeer Valkyrie The Log
Valkyrie Bats Arrows Cannon Firecracker The Log
Cannon
Cannon The Log
Bats Arrows Cannon Firecracker Musketeer Valkyrie
Arrows Cannon Bats Firecracker Musketeer Valkyrie The Log
Arrows Valkyrie The Log Bats Cannon Firecracker Musketeer
Cannon Musketeer
Valkyrie Bats Arrows Cannon Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Musketeer Valkyrie The Log
Bats Musketeer Valkyrie The Log
Valkyrie Bats Musketeer The Log
Cannon Musketeer Valkyrie
Arrows Firecracker Bats Musketeer
Bats Musketeer Valkyrie
Valkyrie
Bats Firecracker Valkyrie The Log
Cannon Musketeer
Bats Musketeer Valkyrie
Arrows Valkyrie The Log
Cannon Valkyrie
Cannon Firecracker Musketeer Valkyrie
Bats Firecracker Musketeer Valkyrie The Log
Bats Arrows Valkyrie Cannon Firecracker Musketeer The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Firecracker Musketeer Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Musketeer
Firecracker Arrows Musketeer Valkyrie The Log
Arrows Firecracker Musketeer
Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Bats
Arrows Firecracker Musketeer The Log
Arrows Firecracker Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log Musketeer
Arrows Musketeer The Log
Arrows Firecracker Musketeer The Log
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Firecracker Musketeer Valkyrie
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log
Firecracker

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