My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Phoenix
Giant Snowball
Cannon Royal Recruits
Zap
Cannon
Barbarian Barrel
Cannon Royal Recruits Valkyrie
The Log
Cannon Royal Recruits
Earthquake
Cannon
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie
Fireball
Cannon
Poison
Cannon Royal Recruits Phoenix
Lightning
Cannon Valkyrie Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Valkyrie Poison Phoenix Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Phoenix Mega Knight
Cannon
Royal Recruits
Valkyrie
Poison
The Log Mega Knight
The Log
Poison Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Poison The Log

Defense Synergies 2 11

Arrows
Mega Knight Cannon Valkyrie Phoenix
Cannon
The Log Arrows Royal Recruits Valkyrie Poison
Royal Recruits
Cannon The Log
Valkyrie
Arrows Cannon The Log
Poison
Cannon The Log Mega Knight
The Log
Cannon Royal Recruits Valkyrie Poison Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Valkyrie The Log
Cannon Royal Recruits Valkyrie The Log Phoenix Mega Knight
Cannon Mega Knight Royal Recruits Valkyrie
Cannon Royal Recruits Valkyrie Phoenix Mega Knight
Arrows Royal Recruits Valkyrie Poison The Log Mega Knight
Arrows The Log Cannon Valkyrie Mega Knight
Arrows Cannon Poison Phoenix
Arrows Cannon Royal Recruits Valkyrie Poison The Log Phoenix Mega Knight
Cannon Royal Recruits Phoenix
Cannon Royal Recruits Valkyrie Phoenix Mega Knight
Valkyrie Poison Arrows Cannon Royal Recruits The Log Mega Knight
Arrows Poison Phoenix
Cannon Royal Recruits Mega Knight Valkyrie The Log
Valkyrie Mega Knight Arrows Cannon Royal Recruits Poison The Log
Royal Recruits Cannon Phoenix Mega Knight
Cannon Royal Recruits The Log Mega Knight
Mega Knight Arrows Cannon Royal Recruits Valkyrie Poison
Arrows Cannon Mega Knight Royal Recruits Valkyrie The Log
Arrows Valkyrie Poison The Log Cannon Royal Recruits Mega Knight
Cannon Royal Recruits Phoenix
Royal Recruits Valkyrie Mega Knight Arrows Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight
Poison Arrows Valkyrie The Log Phoenix Mega Knight
Royal Recruits Mega Knight Valkyrie The Log
Royal Recruits Valkyrie Mega Knight The Log Phoenix
Royal Recruits Cannon Valkyrie Phoenix Mega Knight
Arrows Poison
Royal Recruits Valkyrie Phoenix
Mega Knight Royal Recruits Valkyrie Phoenix
Royal Recruits Mega Knight Valkyrie Poison The Log Phoenix
Royal Recruits Cannon Phoenix
Mega Knight Royal Recruits Valkyrie Phoenix
Royal Recruits Mega Knight Arrows Valkyrie Poison The Log Phoenix
Royal Recruits Mega Knight Cannon Valkyrie
Royal Recruits Cannon Valkyrie Mega Knight
Royal Recruits Phoenix Valkyrie Poison The Log
Arrows Valkyrie Poison Mega Knight Cannon Royal Recruits The Log Phoenix
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Valkyrie The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Royal Recruits Valkyrie Poison The Log
Poison Arrows Valkyrie The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison
Poison Arrows Royal Recruits Valkyrie The Log
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Royal Recruits Poison The Log Mega Knight
Arrows Poison
Arrows Poison The Log Mega Knight
Arrows Valkyrie Poison The Log Mega Knight
Poison The Log Mega Knight
Arrows Poison
The Log
Arrows Royal Recruits Poison The Log
Arrows Poison The Log Valkyrie Mega Knight
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Poison Arrows The Log
Poison Arrows
Poison
Poison Arrows The Log Mega Knight
Arrows Poison
Mega Knight
Arrows Poison The Log
Royal Recruits
Poison Arrows
Arrows The Log
Poison Valkyrie Mega Knight
Arrows The Log Poison
Arrows Poison
Royal Recruits Mega Knight
Royal Recruits Poison The Log
Poison
Poison Royal Recruits The Log Mega Knight
Mega Knight

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