My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit
Giant Snowball
Cannon Goblin Gang Skeleton Army
Zap
Cannon Goblin Gang Firecracker Skeleton Army Bandit
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie Skeleton Army Bandit
The Log
Cannon Goblin Gang Firecracker Skeleton Army Bandit
Earthquake
Cannon Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Valkyrie Skeleton Army Bandit
Fireball
Cannon Goblin Gang Firecracker Skeleton Army Bandit
Poison
Cannon Goblin Gang Firecracker Skeleton Army
Lightning
Cannon Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Skeleton Army Bandit Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Cannon
Goblin Gang
Firecracker Valkyrie Bandit
Firecracker
Goblin Gang Valkyrie Bandit Mega Knight
Valkyrie
Goblin Gang Firecracker Bandit
Skeleton Army
Bandit
Arrows Goblin Gang Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Bandit

Defense Synergies 2 18

Arrows
Mega Knight Cannon Valkyrie Bandit
Cannon
Arrows Goblin Gang Firecracker Valkyrie Skeleton Army Bandit
Goblin Gang
Cannon Firecracker Valkyrie Skeleton Army Bandit
Firecracker
Valkyrie Cannon Goblin Gang Skeleton Army Bandit Mega Knight
Valkyrie
Firecracker Arrows Cannon Goblin Gang Bandit
Skeleton Army
Cannon Goblin Gang Firecracker Bandit
Bandit
Arrows Cannon Goblin Gang Firecracker Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Skeleton Army Cannon Goblin Gang Firecracker Valkyrie Bandit Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Valkyrie Bandit
Cannon Skeleton Army Goblin Gang Firecracker Valkyrie Bandit Mega Knight
Arrows Firecracker Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Cannon Firecracker Valkyrie Bandit Mega Knight
Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Valkyrie Bandit Mega Knight
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Firecracker Valkyrie Bandit Mega Knight
Goblin Gang Valkyrie Skeleton Army Arrows Cannon Firecracker Bandit Mega Knight
Arrows Goblin Gang Firecracker
Cannon Skeleton Army Mega Knight Goblin Gang Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Arrows Cannon Goblin Gang Firecracker
Skeleton Army Cannon Goblin Gang Bandit Mega Knight
Skeleton Army Cannon Goblin Gang Bandit Mega Knight
Mega Knight Arrows Cannon Goblin Gang Firecracker Valkyrie Skeleton Army
Arrows Cannon Valkyrie Mega Knight Goblin Gang Firecracker Skeleton Army Bandit
Arrows Valkyrie Cannon Firecracker Bandit Mega Knight
Cannon
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Cannon Firecracker Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Bandit
Bandit Arrows Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Bandit
Cannon Goblin Gang Valkyrie Skeleton Army Bandit Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Valkyrie Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Bandit
Cannon Goblin Gang Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Cannon Goblin Gang Valkyrie Bandit
Cannon Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Valkyrie
Arrows Valkyrie Mega Knight Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Goblin Gang
Firecracker Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Skeleton Army Bandit
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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