My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Cannon Baby Dragon Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Giant Skeleton Electro Wizard
The Log
Cannon Giant Skeleton
Earthquake
Cannon
Arrows
Royal Delivery
Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Cannon Baby Dragon Electro Wizard Inferno Dragon
Poison
Cannon Electro Wizard
Lightning
Cannon Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Tornado Baby Dragon Electro Wizard Inferno Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Cannon Tornado Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarian Barrel
Tornado Baby Dragon Giant Skeleton
Tornado
Baby Dragon Barbarian Barrel Giant Skeleton
Baby Dragon
Tornado Barbarian Barrel Giant Skeleton Lightning Electro Wizard Inferno Dragon
Giant Skeleton
Barbarian Barrel Tornado Baby Dragon Lightning Electro Wizard
Lightning
Baby Dragon Giant Skeleton
Electro Wizard
Baby Dragon Giant Skeleton
Inferno Dragon
Baby Dragon

Defense Synergies 0 16

Cannon
Barbarian Barrel Baby Dragon Electro Wizard Inferno Dragon
Barbarian Barrel
Cannon Tornado Baby Dragon Giant Skeleton Electro Wizard
Tornado
Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon
Baby Dragon
Cannon Barbarian Barrel Tornado Giant Skeleton Inferno Dragon
Giant Skeleton
Barbarian Barrel Tornado Baby Dragon Electro Wizard
Lightning
Electro Wizard
Cannon Barbarian Barrel Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Cannon Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Barbarian Barrel Baby Dragon Electro Wizard
Inferno Dragon Cannon Electro Wizard
Cannon Tornado Giant Skeleton Lightning Electro Wizard Inferno Dragon
Cannon Inferno Dragon Electro Wizard
Lightning Barbarian Barrel Tornado Giant Skeleton
Barbarian Barrel Tornado Cannon Baby Dragon Electro Wizard
Tornado Lightning Electro Wizard Inferno Dragon Cannon Baby Dragon
Lightning Cannon Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard
Cannon Inferno Dragon Tornado
Tornado Cannon Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Cannon Barbarian Barrel Tornado Baby Dragon Giant Skeleton
Inferno Dragon Tornado Baby Dragon Electro Wizard
Cannon Giant Skeleton Lightning Electro Wizard
Cannon Barbarian Barrel Tornado Baby Dragon Electro Wizard
Inferno Dragon Cannon Electro Wizard
Tornado Cannon Lightning Electro Wizard Inferno Dragon
Cannon Tornado Electro Wizard
Cannon Barbarian Barrel Tornado Baby Dragon Electro Wizard
Barbarian Barrel Tornado Baby Dragon Cannon Giant Skeleton Electro Wizard Inferno Dragon
Cannon Tornado Electro Wizard Inferno Dragon
Cannon Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Lightning Inferno Dragon
Giant Skeleton Lightning Electro Wizard
Giant Skeleton Lightning Barbarian Barrel Tornado Electro Wizard
Giant Skeleton Cannon Inferno Dragon
Tornado Baby Dragon Electro Wizard
Giant Skeleton Lightning Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Lightning Electro Wizard Barbarian Barrel Tornado Baby Dragon Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Giant Skeleton
Lightning Tornado Giant Skeleton Electro Wizard
Giant Skeleton Lightning Cannon
Cannon Baby Dragon
Electro Wizard Barbarian Barrel Tornado Baby Dragon Giant Skeleton Lightning Inferno Dragon
Cannon Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel Tornado Baby Dragon Electro Wizard
Lightning Barbarian Barrel Baby Dragon Giant Skeleton
Lightning Barbarian Barrel Giant Skeleton
Barbarian Barrel Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Barbarian Barrel Tornado Electro Wizard
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Baby Dragon Electro Wizard
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Baby Dragon Giant Skeleton
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel Baby Dragon
Tornado Barbarian Barrel Baby Dragon
Inferno Dragon
Barbarian Barrel Tornado Baby Dragon Lightning Electro Wizard
Lightning Tornado Baby Dragon
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning Electro Wizard
Giant Skeleton
Lightning
Lightning Electro Wizard Barbarian Barrel
Lightning Tornado Baby Dragon Electro Wizard
Barbarian Barrel
Lightning Baby Dragon Electro Wizard
Baby Dragon Lightning
Lightning Tornado Giant Skeleton
Tornado Baby Dragon Giant Skeleton Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Barbarian Barrel Tornado Baby Dragon Giant Skeleton Electro Wizard
Inferno Dragon
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: