My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Barbarians Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Barbarians Elixir Golem Witch Electro Wizard Magic Archer
The Log
Cannon Barbarians Elixir Golem Witch
Earthquake
Cannon Barbarians Elixir Golem Witch
Arrows
Witch
Royal Delivery
Barbarians Elixir Golem Witch Electro Wizard Magic Archer
Fireball
Cannon Barbarians Elixir Golem Witch Electro Wizard Magic Archer
Poison
Cannon Barbarians Elixir Golem Witch Electro Wizard Magic Archer
Lightning
Cannon Witch Electro Wizard Magic Archer
Rocket
Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Elixir Golem Poison Electro Wizard Magic Archer Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Elixir Golem Poison Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Elixir Golem
Poison Witch Magic Archer
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Elixir Golem Electro Wizard Mega Knight
Mega Knight
Poison Witch Electro Wizard Magic Archer

Defense Synergies 0 11

Cannon
Poison Witch Electro Wizard Magic Archer
Barbarians
Elixir Golem
Poison
Cannon Electro Wizard Mega Knight
Witch
Cannon Electro Wizard Mega Knight
Electro Wizard
Cannon Poison Witch Magic Archer Mega Knight
Magic Archer
Cannon Electro Wizard Mega Knight
Mega Knight
Poison Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard Magic Archer
Barbarians Cannon Witch Electro Wizard Mega Knight
Cannon Barbarians Witch Mega Knight Electro Wizard
Cannon Barbarians Witch Electro Wizard Mega Knight
Barbarians Poison Mega Knight
Cannon Electro Wizard Magic Archer Mega Knight
Electro Wizard Cannon Poison Witch Magic Archer
Cannon Barbarians Poison Electro Wizard Magic Archer Mega Knight
Cannon Barbarians Witch
Cannon Barbarians Electro Wizard Mega Knight
Barbarians Poison Witch Electro Wizard Cannon Magic Archer Mega Knight
Poison Witch Electro Wizard Magic Archer
Cannon Barbarians Mega Knight Witch Electro Wizard
Mega Knight Cannon Barbarians Poison Witch Electro Wizard Magic Archer
Barbarians Cannon Electro Wizard Mega Knight
Barbarians Cannon Electro Wizard Mega Knight
Barbarians Mega Knight Cannon Poison Witch Electro Wizard
Cannon Mega Knight Barbarians Witch Electro Wizard Magic Archer
Poison Witch Cannon Barbarians Electro Wizard Magic Archer Mega Knight
Barbarians Cannon Electro Wizard
Mega Knight Cannon Barbarians Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Electro Wizard
Poison Electro Wizard Magic Archer Mega Knight
Barbarians Mega Knight Witch Electro Wizard
Mega Knight Barbarians Electro Wizard
Barbarians Cannon Witch Mega Knight
Poison Witch Electro Wizard Magic Archer
Barbarians Witch Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians Poison Witch Magic Archer
Witch Cannon Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Poison Electro Wizard
Barbarians Mega Knight Cannon Witch
Cannon Barbarians Witch Magic Archer Mega Knight
Barbarians Witch Electro Wizard Poison Magic Archer
Poison Mega Knight Cannon Barbarians Witch Electro Wizard Magic Archer
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Barbarians Poison
Poison Magic Archer Mega Knight
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison
Poison Electro Wizard
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Witch Magic Archer
Magic Archer Poison Mega Knight
Poison
Poison Electro Wizard Magic Archer Mega Knight
Poison Witch Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Barbarians Poison
Poison Witch Magic Archer Mega Knight
Witch
Poison Witch Electro Wizard Magic Archer
Poison Witch Magic Archer Mega Knight
Poison Magic Archer
Poison Witch Electro Wizard Magic Archer
Electro Wizard Poison Witch
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Barbarians Witch Magic Archer
Poison Witch Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Poison Magic Archer
Poison
Mega Knight
Poison Witch Electro Wizard Magic Archer
Poison Witch Electro Wizard Magic Archer
Poison Witch Electro Wizard Magic Archer Mega Knight
Mega Knight

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