My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Miner
Giant Snowball
Cannon Barbarians Goblin Barrel Guards Witch Miner
Zap
Cannon Goblin Barrel Guards Witch
Barbarian Barrel
Cannon Barbarians Goblin Barrel Guards Witch
The Log
Cannon Barbarians Goblin Barrel Guards Witch
Earthquake
Cannon Barbarians Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Barbarians Goblin Barrel Guards Witch Miner
Fireball
Cannon Barbarians Goblin Barrel Witch
Poison
Cannon Barbarians Guards Witch
Lightning
Cannon Witch Goblinstein
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Guards Miner Fireball Barbarians Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Guards Miner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Fireball
Miner
Goblin Barrel
Guards Miner
Guards
Miner Goblin Barrel
Witch
Miner
Miner
Guards Fireball Goblin Barrel Witch
Goblinstein

Defense Synergies 0 5

Cannon
Fireball Guards Witch
Barbarians
Fireball
Cannon Miner
Goblin Barrel
Guards
Cannon Witch
Witch
Cannon Guards
Miner
Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Barbarians Cannon Witch
Cannon Barbarians Witch
Cannon Barbarians Witch Guards
Barbarians Fireball
Fireball Cannon Guards
Cannon Fireball Witch
Cannon Barbarians Fireball
Cannon Barbarians Witch
Guards Cannon Barbarians Miner
Barbarians Guards Witch Cannon Fireball
Fireball Witch
Cannon Barbarians Fireball Guards Witch
Fireball Cannon Barbarians Guards Witch
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Cannon Fireball Witch
Cannon Fireball Barbarians Guards Witch
Witch Cannon Barbarians Fireball Guards
Barbarians Cannon
Cannon Barbarians Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Witch
Fireball Miner
Barbarians Guards Witch
Guards Barbarians Fireball
Barbarians Cannon Guards Witch
Fireball Witch
Guards Barbarians Fireball Witch
Barbarians
Barbarians Fireball Witch
Witch Cannon Barbarians Guards
Barbarians Guards Witch
Barbarians Fireball Guards
Barbarians Cannon Fireball Guards Witch
Cannon Barbarians Fireball Witch
Barbarians Guards Witch Fireball
Cannon Barbarians Fireball Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Miner
Fireball Miner
Barbarians Fireball Guards
Fireball
Fireball Witch
Witch
Fireball
Fireball Miner
Fireball Guards
Miner Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch Miner
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch
Fireball Guards Witch
Fireball
Fireball Miner
Fireball
Fireball
Barbarians Fireball Guards Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch Miner
Fireball

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