My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Musketeer
Zap
Cannon Inferno Tower
Barbarian Barrel
Cannon Barbarians Musketeer Bomb Tower Inferno Tower Wizard
The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Cannon Barbarians Bomb Tower Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Cannon Barbarians Musketeer Bomb Tower Inferno Tower Wizard
Poison
Cannon Barbarians Musketeer Bomb Tower Inferno Tower Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower Wizard
Rocket
Barbarians Musketeer Bomb Tower Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Mini P.E.K.K.A Musketeer Bomb Tower Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Fireball
Mini P.E.K.K.A
Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Bomb Tower
Inferno Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 1 13

Cannon
Musketeer Fireball Mini P.E.K.K.A Inferno Tower Wizard
Barbarians
Fireball
Cannon Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A
Cannon Fireball Musketeer Bomb Tower Wizard
Musketeer
Cannon Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower
Bomb Tower
Fireball Mini P.E.K.K.A Musketeer
Inferno Tower
Cannon Fireball Musketeer
Wizard
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Cannon Musketeer
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer
Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Fireball Cannon Musketeer Bomb Tower
Musketeer Inferno Tower Cannon Fireball Bomb Tower Wizard
Cannon Barbarians Fireball Musketeer Bomb Tower Inferno Tower
Cannon Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Bomb Tower
Cannon Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Barbarians Cannon Fireball Musketeer Bomb Tower Wizard
Musketeer Inferno Tower Fireball Wizard
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Fireball Musketeer Wizard
Fireball Bomb Tower Wizard Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Cannon Bomb Tower
Barbarians Bomb Tower Inferno Tower Cannon Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Cannon Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Cannon Fireball Bomb Tower Barbarians Musketeer Wizard
Bomb Tower Wizard Cannon Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer Bomb Tower Inferno Tower
Wizard Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Inferno Tower Cannon Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Mini P.E.K.K.A Musketeer Bomb Tower Wizard
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Musketeer Bomb Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Bomb Tower
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower
Inferno Tower Cannon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Cannon Fireball Bomb Tower Inferno Tower Wizard
Wizard Cannon Barbarians Fireball Musketeer Bomb Tower
Barbarians Inferno Tower Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower Wizard
Cannon Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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