My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Cannon Barbarians Mega Minion Battle Ram Hog Rider Goblin Hut
Zap
Cannon Battle Ram Goblin Hut
Barbarian Barrel
Cannon Barbarians Battle Ram Bomb Tower Goblin Hut
The Log
Cannon Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Goblin Hut
Earthquake
Cannon Barbarians Bomb Tower Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Battle Ram Hog Rider Goblin Hut
Fireball
Cannon Barbarians Mega Minion Battle Ram Bomb Tower Hog Rider Goblin Hut
Poison
Cannon Barbarians Mega Minion Bomb Tower Goblin Hut
Lightning
Cannon Mega Minion Mini P.E.K.K.A Battle Ram Bomb Tower Goblin Hut
Rocket
Barbarians Bomb Tower Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Mini P.E.K.K.A Battle Ram Bomb Tower Hog Rider Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Mega Minion Mini P.E.K.K.A Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Mega Minion
Mini P.E.K.K.A
Hog Rider Goblin Hut
Battle Ram
Goblin Hut
Bomb Tower
Hog Rider
Barbarians Mini P.E.K.K.A Goblin Hut
Goblin Hut
Mini P.E.K.K.A Battle Ram Hog Rider

Defense Synergies 0 6

Cannon
Mega Minion Mini P.E.K.K.A
Barbarians
Mega Minion
Cannon Bomb Tower Goblin Hut
Mini P.E.K.K.A
Cannon Bomb Tower Goblin Hut
Battle Ram
Bomb Tower
Mega Minion Mini P.E.K.K.A
Hog Rider
Goblin Hut
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Cannon Mega Minion Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Minion
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Mega Minion
Barbarians Mini P.E.K.K.A Bomb Tower
Cannon Mega Minion Bomb Tower
Mega Minion Cannon Bomb Tower Goblin Hut
Cannon Barbarians Bomb Tower
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Cannon Barbarians Mini P.E.K.K.A
Barbarians Cannon Mega Minion Bomb Tower Goblin Hut
Mega Minion Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Bomb Tower Cannon Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Bomb Tower Goblin Hut
Barbarians Bomb Tower Cannon Mini P.E.K.K.A Goblin Hut
Barbarians Bomb Tower Cannon Mini P.E.K.K.A Goblin Hut
Cannon Bomb Tower Barbarians Mega Minion Goblin Hut
Bomb Tower Cannon Barbarians Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Bomb Tower Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut
Mega Minion Mini P.E.K.K.A Bomb Tower
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians
Barbarians Cannon Mini P.E.K.K.A Goblin Hut
Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians Mega Minion Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians Bomb Tower
Barbarians Mega Minion Mini P.E.K.K.A Bomb Tower Goblin Hut
Cannon Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Mini P.E.K.K.A Bomb Tower Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Cannon Bomb Tower
Cannon Barbarians Bomb Tower
Barbarians Goblin Hut Mega Minion Mini P.E.K.K.A Bomb Tower
Cannon Barbarians Mega Minion Mini P.E.K.K.A Bomb Tower Goblin Hut
Cannon Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Mega Minion
Mini P.E.K.K.A
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A
Barbarians
Mega Minion
Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A
Barbarians Goblin Hut
Mega Minion
Mega Minion Mini P.E.K.K.A
Mega Minion

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