My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Cannon Barbarians Battle Ram Goblin Hut
Zap
Cannon Battle Ram Goblin Hut
Barbarian Barrel
Cannon Barbarians Goblin Cage Valkyrie Battle Ram Goblin Hut
The Log
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut
Earthquake
Cannon Barbarians Goblin Cage Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Goblin Hut
Fireball
Cannon Barbarians Goblin Cage Battle Ram Goblin Hut
Poison
Cannon Barbarians Goblin Cage Goblin Hut
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Mini P.E.K.K.A Goblin Cage Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Mini P.E.K.K.A
Giant Valkyrie Goblin Hut
Goblin Cage
Battle Ram Giant Goblin Hut
Valkyrie
Mini P.E.K.K.A Battle Ram Giant Goblin Hut
Battle Ram
Goblin Cage Valkyrie Goblin Hut
Giant
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Giant

Defense Synergies 0 5

Cannon
Mini P.E.K.K.A Valkyrie
Barbarians
Mini P.E.K.K.A
Cannon Valkyrie Goblin Hut
Goblin Cage
Valkyrie
Cannon Mini P.E.K.K.A Goblin Hut
Battle Ram
Giant
Goblin Hut
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Cage Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Goblin Cage Valkyrie Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Valkyrie
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Cannon Valkyrie
Cannon Goblin Cage Goblin Hut
Cannon Barbarians Goblin Cage Valkyrie
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Cannon Goblin Hut
Goblin Hut
Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Valkyrie
Valkyrie Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Goblin Cage Goblin Hut
Barbarians Cannon Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Cannon Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Cannon Goblin Cage Barbarians Valkyrie Goblin Hut
Goblin Cage Valkyrie Cannon Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Cannon Goblin Cage Goblin Hut
Valkyrie Cannon Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblin Cage Goblin Hut
Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Barbarians Goblin Cage
Barbarians Cannon Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Goblin Cage Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Cannon Barbarians Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Cannon Goblin Cage Valkyrie
Cannon Barbarians Goblin Cage Valkyrie
Barbarians Goblin Hut Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Cannon Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Cannon Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Barbarians Valkyrie
Valkyrie
Mini P.E.K.K.A
Valkyrie
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie
Barbarians
Valkyrie
Goblin Hut
Mini P.E.K.K.A
Barbarians Goblin Hut
Mini P.E.K.K.A Valkyrie

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: