My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Cannon Barbarians Baby Dragon
Zap
Cannon Royal Giant Sparky
Barbarian Barrel
Cannon Barbarians Wizard Sparky
The Log
Cannon Barbarians Royal Giant Sparky
Earthquake
Cannon Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Baby Dragon Sparky
Fireball
Cannon Barbarians Wizard Elixir Collector Baby Dragon Sparky
Poison
Cannon Barbarians Wizard Elixir Collector Sparky
Lightning
Cannon Wizard Elixir Collector Baby Dragon Sparky
Rocket
Barbarians Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Baby Dragon Barbarians Wizard Royal Giant Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Cannon Fireball Baby Dragon Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Royal Giant
Fireball Wizard Baby Dragon Sparky
Fireball
Royal Giant Baby Dragon Sparky
Wizard
Royal Giant Sparky
Elixir Collector
Baby Dragon
Royal Giant Fireball Sparky
Sparky
Royal Giant Fireball Wizard Baby Dragon

Defense Synergies 0 4

Cannon
Fireball Wizard Baby Dragon Sparky
Barbarians
Royal Giant
Fireball
Cannon
Wizard
Cannon
Elixir Collector
Baby Dragon
Cannon
Sparky
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Baby Dragon Sparky
Barbarians Sparky Cannon
Cannon Barbarians Sparky
Cannon Barbarians Sparky
Barbarians Fireball Sparky
Fireball Cannon Baby Dragon
Cannon Fireball Wizard Baby Dragon
Cannon Barbarians Fireball Baby Dragon Sparky
Cannon Barbarians Sparky
Cannon Barbarians Sparky
Barbarians Cannon Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Cannon Barbarians Sparky Fireball Wizard
Fireball Wizard Sparky Cannon Barbarians Baby Dragon
Barbarians Sparky Cannon
Barbarians Cannon Fireball Sparky
Barbarians Wizard Sparky Cannon Fireball
Cannon Fireball Barbarians Wizard Baby Dragon
Wizard Baby Dragon Cannon Barbarians Fireball
Barbarians Sparky Cannon
Wizard Cannon Barbarians Fireball Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Sparky
Fireball Wizard Baby Dragon
Barbarians Sparky
Barbarians Fireball Sparky
Barbarians Cannon Sparky
Fireball Wizard Baby Dragon
Sparky Barbarians Fireball
Barbarians Sparky
Barbarians Fireball Baby Dragon Sparky
Cannon Barbarians Sparky
Barbarians Sparky
Barbarians Fireball
Barbarians Cannon Fireball Wizard Sparky
Wizard Cannon Barbarians Fireball Baby Dragon Sparky
Barbarians Sparky Fireball Baby Dragon
Cannon Barbarians Fireball Wizard Baby Dragon Sparky
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Barbarians Fireball Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard
Sparky
Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Fireball Sparky
Sparky
Fireball Baby Dragon Sparky
Fireball
Fireball Baby Dragon Sparky
Sparky
Fireball Wizard Sparky

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