My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians
Zap
Cannon
Barbarian Barrel
Cannon Barbarians
The Log
Cannon Barbarians
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians P.E.K.K.A
Fireball
Cannon Barbarians
Poison
Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Tornado Barbarians Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Rage
Tornado
P.E.K.K.A The Log Mega Knight
Lightning
P.E.K.K.A
Tornado The Log
The Log
Tornado P.E.K.K.A Mega Knight
Mega Knight
Tornado The Log

Defense Synergies 3 4

Cannon
The Log
Barbarians
Rage
Tornado
P.E.K.K.A The Log Mega Knight
Lightning
The Log
P.E.K.K.A
Tornado The Log
The Log
Cannon P.E.K.K.A Tornado Lightning Mega Knight
Mega Knight
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon The Log
Barbarians P.E.K.K.A Cannon The Log Mega Knight
Cannon Barbarians Tornado P.E.K.K.A Mega Knight Lightning
Cannon Barbarians P.E.K.K.A Mega Knight
Lightning Barbarians Tornado P.E.K.K.A The Log Mega Knight
Tornado The Log Cannon Mega Knight
Tornado Lightning Cannon
Lightning Cannon Barbarians P.E.K.K.A The Log Mega Knight
Cannon Barbarians P.E.K.K.A Tornado
Tornado Cannon Barbarians Mega Knight
Barbarians Cannon Tornado The Log Mega Knight
Tornado
Cannon Barbarians P.E.K.K.A Mega Knight Lightning The Log
Mega Knight Cannon Barbarians Tornado P.E.K.K.A The Log
Barbarians P.E.K.K.A Cannon Mega Knight
Barbarians Tornado Cannon Lightning P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Cannon Tornado P.E.K.K.A
Cannon Mega Knight Barbarians Tornado The Log
Tornado The Log Cannon Barbarians Mega Knight
Barbarians P.E.K.K.A Cannon Tornado
Mega Knight Cannon Barbarians P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A
Lightning The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Lightning The Log
Lightning P.E.K.K.A Mega Knight Barbarians Tornado The Log
Barbarians P.E.K.K.A Cannon Mega Knight
Tornado
P.E.K.K.A Barbarians Lightning
P.E.K.K.A Mega Knight Barbarians
Lightning P.E.K.K.A Mega Knight Barbarians Tornado The Log
P.E.K.K.A Cannon Barbarians
P.E.K.K.A Mega Knight Barbarians
Lightning P.E.K.K.A Mega Knight Barbarians Tornado The Log
Barbarians Lightning P.E.K.K.A Mega Knight Cannon
Cannon Barbarians Mega Knight
Barbarians Tornado Lightning P.E.K.K.A The Log
Mega Knight Cannon Barbarians P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log
Lightning The Log
Lightning Barbarians The Log
The Log Mega Knight
Tornado
Tornado The Log
The Log Tornado Lightning
The Log Tornado Lightning
Lightning Tornado
Lightning Tornado The Log
Lightning Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log Mega Knight
Lightning Tornado
Lightning
Lightning The Log Mega Knight
Lightning Tornado The Log Mega Knight
Lightning The Log Mega Knight
Lightning Tornado
Tornado Lightning The Log
Lightning Barbarians The Log
Tornado The Log Mega Knight
The Log Tornado Lightning
Lightning Tornado The Log Mega Knight
Lightning Tornado The Log
Lightning Tornado
Lightning
Lightning
Lightning The Log Mega Knight
Lightning
P.E.K.K.A Mega Knight
Lightning The Log
Lightning Barbarians
Lightning Tornado
The Log
Lightning Mega Knight
The Log Lightning
Lightning Tornado
P.E.K.K.A Mega Knight
Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log Mega Knight
P.E.K.K.A
Lightning Mega Knight

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